It's an interesting suggestion. Although, I'm not sure how much it'll help. Dlevels 20-50 is about the point where I find a good enchanted bow and that usually becomes the way I kill monsters. Maybe keeping the same HP but raising speed or upping breath frequency. I dunno.
I disagree. I don't normally use !CCW for healing, I use it to remove blindness, stunning and confusion. I certainly don't use it in battle, it doesn't heal enough. When I do use it for healing, I use many of them after I've gotten out of danger. Would it matter if I had to chug 10 instead of 5? probably not. This would have no effect on my gameplay, except it would probably become more tedious. (!CCW heals 60 not 30.)
Now what I might think interesting is to remove the status-healing from the cure_wounds potions. Let them heal 60 hp but only hp. have another potion of curing that removes status effects. Then things become a little more interesting. However, this is off-topic.
Another way to make mature dragons, and every other moderate to deep monster, more dangerous is to put !CCW back to under 30 hp of healing. So long as everybody can carry essentially unlimited 80 hp 0% fail healing, monsters are much easier to deal with.
Now what I might think interesting is to remove the status-healing from the cure_wounds potions. Let them heal 60 hp but only hp. have another potion of curing that removes status effects. Then things become a little more interesting. However, this is off-topic.
Comment