Level completion (for level clearers)
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I'm not sure how much sense it makes to get a reward for clearing a level -- unless there's a mapmaker's guild in town that would reward you for such. At any rate, I'm not wild about such a system. Some people might find a note in their player history nice, though.
What I would like to see, however, is more hidden dungeon features that can't be discovered just by using a spell or sitting in place pressing 's' over and over. It would be really cool if there were various switches that triggered hidden objects or rooms appearing. It could be as simple as "walking over this tile causes a secret door to appear", but I'd also be interested in things like "hitting this crystal with a spell causes a chest to rise up out of the ground."
In my experience, finding hidden things is one of the most fun parts of an RPG. You feel smart for having found it, and it makes you want to explore more.
Granted, though -- what I describe would take a substantial amount of work.Comment
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Anything to break up the monotony of the dungeon is good. One of the things I enjoy most about Dungeon Crawl Stone Soup is that you happen upon little flavored areas here and there. More often than not they don't even have an effect on actual gameplay, but it's a nice break from the otherwise stark and random corridors.
The propositions in this thread for ramped-up hidden areas and interactive dungeon features would go a long way, at least for me, in gameplay enjoyment. If the idea's being seriously considered, I'd love to contribute by posting some ideas.Comment
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