Has anybody mentioned the idea of adding Champion monsters to the game? They are non-unique monsters that are much beefier than their normal versions, but not as beefy as uniques, with improved loot.
In games like Diablo, the system would roll to see if any specific monster spawn would be upgraded to a Champion (and they would have a few escorts). It added a lot of great depth to the game; the excitement of finding a boss-like monster but not one of the named special monsters. Adds a bit more variety to the dungeons, since the uniques aren't common for much of the game, and then eventually get killed off leaving only boring normal monsters. Diablo also increased the chance of getting a Champion based on difficulty level, but here it would probably be based on depth or number of uniques slain.
In games like Diablo, the system would roll to see if any specific monster spawn would be upgraded to a Champion (and they would have a few escorts). It added a lot of great depth to the game; the excitement of finding a boss-like monster but not one of the named special monsters. Adds a bit more variety to the dungeons, since the uniques aren't common for much of the game, and then eventually get killed off leaving only boring normal monsters. Diablo also increased the chance of getting a Champion based on difficulty level, but here it would probably be based on depth or number of uniques slain.
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