Champion monsters?

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  • Zikke
    Veteran
    • Jun 2008
    • 1069

    Champion monsters?

    Has anybody mentioned the idea of adding Champion monsters to the game? They are non-unique monsters that are much beefier than their normal versions, but not as beefy as uniques, with improved loot.

    In games like Diablo, the system would roll to see if any specific monster spawn would be upgraded to a Champion (and they would have a few escorts). It added a lot of great depth to the game; the excitement of finding a boss-like monster but not one of the named special monsters. Adds a bit more variety to the dungeons, since the uniques aren't common for much of the game, and then eventually get killed off leaving only boring normal monsters. Diablo also increased the chance of getting a Champion based on difficulty level, but here it would probably be based on depth or number of uniques slain.
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  • camlost
    Sangband 1.x Maintainer
    • Apr 2007
    • 523

    #2
    Originally posted by Zikke
    Has anybody mentioned the idea of adding Champion monsters to the game? They are non-unique monsters that are much beefier than their normal versions, but not as beefy as uniques, with improved loot.

    In games like Diablo, the system would roll to see if any specific monster spawn would be upgraded to a Champion (and they would have a few escorts). It added a lot of great depth to the game; the excitement of finding a boss-like monster but not one of the named special monsters. Adds a bit more variety to the dungeons, since the uniques aren't common for much of the game, and then eventually get killed off leaving only boring normal monsters. Diablo also increased the chance of getting a Champion based on difficulty level, but here it would probably be based on depth or number of uniques slain.
    I know at least one person who was thinking about random uniques, but that was a long time ago.

    Player Ghosts serve a somewhat similar function.
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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      I'd rather have player ghosts than champions. In fact you could extend the player ghost concept to having other adventurers (pre- or post-death) that you could fight.

      Comment

      • Djabanete
        Knight
        • Apr 2007
        • 576

        #4
        Player ghosts and champion monsters, oh my!

        Yes please.

        Comment

        • Remuz
          Apprentice
          • Apr 2007
          • 77

          #5
          I do not really like the idea of having my past characters influence my experience of the game. For example, this basically would mean that I would not get the same game if I played on another computer. I am not too fond of the idea, personnally.

          Champions on the other hand? Yes please! Their number might increase when the number of living unique decrease. After all, with management gone, it is only natural that some other guys would step up to take their place and try to become the "next uniques".

          This seems variant materiel to me, though.

          Comment

          • jens
            Swordsman
            • Apr 2011
            • 348

            #6
            Originally posted by Remuz
            I do not really like the idea of having my past characters influence my experience of the game. For example, this basically would mean that I would not get the same game if I played on another computer. I am not too fond of the idea, personnally.
            I agree.
            Originally posted by Remuz
            Champions on the other hand? Yes please! Their number might increase when the number of living unique decrease. After all, with management gone, it is only natural that some other guys would step up to take their place and try to become the "next uniques".
            I agree, and I've always felt that the wimpy low level monsters should have a hard time surviving deeper in the dungeon, but if they have a strong leader with them it would make more sense :-) That also implies that the more a monster is removed from it's original depth, the higher the probability of becoming a champion.

            Should all races be champion material? Only races with FREINDS? Create a new flag: CHAMPION -> if created deeper than normal, have a chance of being buffed?
            Originally posted by Remuz
            This seems variant materiel to me, though.
            Not to me :-)

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              It was d_m who was keen to implement what he called "random uniques", which is another angle on champion monsters. But his to-do list for 3.4 is pretty long, so don't hold your breath.

              In other news, CunningGabe has decided to work on bringing back player ghosts for 3.4 - yippee! (Personally I never understood why they were removed.)
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #8
                I always thought it would be fun if the enemy who offed your character was given a bump up to minor-unique status and allowed to reappear to challenge subsequent characters, if for no other reason so that you can seek your revenge upon it. I like player ghosts, but feel that killing the monster that created the ghost would be more fun. Perhaps avenging a dead ancestor could free his soul, and bestow you a blessing in the process.
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                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  #9
                  Originally posted by buzzkill
                  I always thought it would be fun if the enemy who offed your character was given a bump up to minor-unique status and allowed to reappear to challenge subsequent characters, if for no other reason so that you can seek your revenge upon it. I like player ghosts, but feel that killing the monster that created the ghost would be more fun. Perhaps avenging a dead ancestor could free his soul, and bestow you a blessing in the process.
                  That's a really cool idea.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • d_m
                    Angband Devteam member
                    • Aug 2008
                    • 1517

                    #10
                    Originally posted by buzzkill
                    I always thought it would be fun if the enemy who offed your character was given a bump up to minor-unique status and allowed to reappear to challenge subsequent characters, if for no other reason so that you can seek your revenge upon it. I like player ghosts, but feel that killing the monster that created the ghost would be more fun. Perhaps avenging a dead ancestor could free his soul, and bestow you a blessing in the process.
                    That is a really cool idea.
                    linux->xterm->screen->pmacs

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      #11
                      Originally posted by d_m
                      That is a really cool idea.
                      Originally posted by Nick
                      That's a really cool idea.
                      Separated at birth.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • EpicMan
                        Swordsman
                        • Dec 2009
                        • 455

                        #12
                        I really like the idea of the monster who killed you coming back in a later game.

                        Comment

                        • Tibarius
                          Swordsman
                          • Jun 2011
                          • 429

                          #13
                          What is a player ghost, can someone outline the concept behind this please?

                          I am not sure meta-uniques, champions or how you call them would increase the fun - even tho i admit the idea is neat on the first sight. But what impact would they develop on the gameplay? It sounds like "normal" monsters are not threatening enough, and don't give enough drops.

                          => My first thought would be: make the monsters harder and increase drops, not make a new type of monsters.

                          Basically each normal monster should "threat" your character. This game lives from being always on the edge of death ... grinding normal monsters to once in a while have an exiting fight with a meta-unique, that is the wrong strategy in my eyes.

                          But i agree that the game would profit from more variety and surprise - why not make the final endgame-fight more random? Why must it always be Sauron and Morgoth? Get a list of endgame uniques which is randomly choosen by character generation or level entrance.
                          Blondes are more fun!

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            Player ghosts are essentially templated uniques, with the template being based on previous deceased characters you've had. So for example, if you lose a level 10 mage, then the game would make a skeleton unique with a few basic attack spells and put it somewhere around 300-400'. A dead level-30 warrior could result in a ghoul unique that has strong melee and a ranged bow attack. And so on.

                            Champions are a broadly similar concept, except based on monsters instead of dead players. Diablo 2's templates include things like berserk (extra speed and attack power), ghostly (takes little physical damage; melee attacks freeze), etc.

                            Making each fight in Angband difficult is an admirable goal, but one that would be, aheh, difficult to achieve.

                            Comment

                            • CunningGabe
                              Swordsman
                              • Feb 2008
                              • 250

                              #15
                              Originally posted by Tibarius
                              I am not sure meta-uniques, champions or how you call them would increase the fun - even tho i admit the idea is neat on the first sight. But what impact would they develop on the gameplay? It sounds like "normal" monsters are not threatening enough, and don't give enough drops.
                              It's not just about difficulty; it's about fun and flavor. At least, that's the part of players ghosts and champion monsters that interests me. I think it would be fun to take my revenge on a champion monster -- especially if that means I can get my great-great-grandfather to stop haunting me!

                              Comment

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