Monster alertness values seem to make absolutely no sense. Lower alertness means the monster is easier to wake, with 0 being always awake. The following are some monster alertness values.
Do these numbers make any sense? A cutpurse is more aware than a bandit, more aware than a master rogue, who is downright sluggish. Just as oblivious to his surroundings as a forest troll. I get that dragons don't pay attention to you, but is there any reason why the most ferocious dragons are also the least likely to notice you? How does a soldier have 16 times more alertness than a Greater Balrog (who presumably woke up from Pippin dropping a pebble down a well).
The numbers also make no sense from a gameplay perspective. In the early levels, you have +0 speed and no stealth boosts. Yet everything is incredibly twitchy, so you have no chance of sneaking past much. Even a hobbit rogue is going to wake up a pack of novices. However, in the later levels, even a clunky paladin is likely to waltz around without waking up very much at all. Why do all novices have the same alertness. Shouldn't a cutpurse be more alert than a soldier?
I'm going to rework these numbers so they make more thematic and gameplay sense. Later monsters will be much more twitchy than they are now. Earlier monsters will have less awareness, (especially monsters that have FRIENDS)
Code:
Monster Alertness ---------------------------- Soldier 5 Cutpurse 5 Bandit 10 Master Rogue 40 baby - mature dragon 70 Ancient dragon 80 Great wyrms (normal) 80 wyrms bal. mc, law, ch 100 lesser demons (most) 30 greater demons (most) 80 Forest troll 40 Olog 50
The numbers also make no sense from a gameplay perspective. In the early levels, you have +0 speed and no stealth boosts. Yet everything is incredibly twitchy, so you have no chance of sneaking past much. Even a hobbit rogue is going to wake up a pack of novices. However, in the later levels, even a clunky paladin is likely to waltz around without waking up very much at all. Why do all novices have the same alertness. Shouldn't a cutpurse be more alert than a soldier?
I'm going to rework these numbers so they make more thematic and gameplay sense. Later monsters will be much more twitchy than they are now. Earlier monsters will have less awareness, (especially monsters that have FRIENDS)
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