It's come up in related posts a few times, but I think the topic of reworking monster summoning deserves its own thread.
Right now, I think that the power level of summoning puts some restrictions on what we can do with the game. Certain player abilities (such as teleport other, banishment, or destruction) may be unbalanced under most circumstances, but are often seen as necessary to deal with powerful summoners (I know I personally am not a good enough player right now to do without them.)
A few thoughts of my own --
What does everyone else think?
Right now, I think that the power level of summoning puts some restrictions on what we can do with the game. Certain player abilities (such as teleport other, banishment, or destruction) may be unbalanced under most circumstances, but are often seen as necessary to deal with powerful summoners (I know I personally am not a good enough player right now to do without them.)
A few thoughts of my own --
- I think monster mana is a large piece of the fix summoning puzzle. Right now, if you want to deal with summons without teleporting or *destroy*ing them, you'll be giving the original caster plenty of time to summon more.
- I wonder if we shouldn't reconsider how many of their friends summons can bring along. This is especially important for the nastier hounds.
- Angband's non-persistent levels mean it can be more aggressive with monster summoning than most other Roguelikes. Whatever changes we choose to make, we should continue to capitalize on this.
What does everyone else think?
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