Summoning Speculations
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Hits with confusion is much different than casting a confusion spell. I meant the spell, although, I could see the argument to extend the 'powerful' ability to atlas or maybe thuringwethil. (I think she hits to confuse)Comment
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DaJ has monsters that 'confuse powerfully', that is they can bypass your confusion resistance. They are deep, maybe native to DL100+, not real sure, and I don't know if they 'confuse powerfully' every time or only once in a while. Once you're aware of it, it's manageable, but figuring it out is a harrowing experience.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Given that I've spent a lot of time in the depths without any confusion or blindness resistance, I don't think it'd be a huge deal to let those resistances be bypassable...but handling user expectations will be important. Up to now they've always been 100%, and it'd be rather shocking to a newbie to be annoyed by all this confusion and blindness, find a source of resistance, have it work 100%, and then suddenly have it stop working later.
Maybe call it "unresistable confusion" or something, just to be really blatant about what's going on.Comment
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Given that I've spent a lot of time in the depths without any confusion or blindness resistance, I don't think it'd be a huge deal to let those resistances be bypassable...but handling user expectations will be important. Up to now they've always been 100%, and it'd be rather shocking to a newbie to be annoyed by all this confusion and blindness, find a source of resistance, have it work 100%, and then suddenly have it stop working later.
Maybe call it "unresistable confusion" or something, just to be really blatant about what's going on."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I really don't like unresistable stuff. I can just about cope with things like time/mana/gravity/force being unresistable (because they have always been so), but I really really don't like the idea of something which was resistable becoming unresistable or growing an unresistable sibling. Ugh.Comment
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I really don't like unresistable stuff. I can just about cope with things like time/mana/gravity/force being unresistable (because they have always been so), but I really really don't like the idea of something which was resistable becoming unresistable or growing an unresistable sibling. Ugh.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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Random thought: you could replace the current See Invisible with a variant form of infravision, allowing you to see invisible monsters within a certain number of squares of your position. The existing SI would then basically be subsumed by telepathy.
...wow, this is way off the original topic.Comment
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Rather than a secondary form of confusion that was irresistible, I would like to see the protections act like Hold Life used to, as in, most of the time the effect would not hurt you, or if it did it was greatly hampered.
My thought on pConf working like this would be a 90% chance of ignoring the effect, 10% chance of 1 turn of confusion. So the protection mostly prevents confusion, and getting confused while protected only costs you one turn (one turn because that alleviates the need to carry consumables for recovering from confusion; if it lasts more than 1 turn even occasionally players will need to chug a !ccw or some such every time they are confused).Comment
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Rather than a secondary form of confusion that was irresistible, I would like to see the protections act like Hold Life used to, as in, most of the time the effect would not hurt you, or if it did it was greatly hampered.
My thought on pConf working like this would be a 90% chance of ignoring the effect, 10% chance of 1 turn of confusion. So the protection mostly prevents confusion, and getting confused while protected only costs you one turn (one turn because that alleviates the need to carry consumables for recovering from confusion; if it lasts more than 1 turn even occasionally players will need to chug a !ccw or some such every time they are confused)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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