Rings of Speed

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  • fizzix
    Prophet
    • Aug 2009
    • 3025

    #16
    Originally posted by perdaniel
    I think that might have been lucky when I got my ring of speed (+8) from Lokkak, the ogre chieftain at 1600'
    yes, that's lucky but not obscenely lucky. If you clear levels 30-40 you should come across a speed ring in almost 20% of games.

    If you're able to kill Lokkak at that level, then you are spending a lot of time there, so a speed ring should show up reasonably often.

    The question for all the devs is whether this is desirable or not.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      I'd say finding a speed ring before 2000' should be more like a 1-in-20 event, i.e. highly memorable. The range from 2000' to ~3500' is much more interesting if you don't have permanent speed.

      To pull some numbers out of the air, here's my desired chance of having found a speed ring by this depth:

      1000': 1%
      2000': 5%
      3000': 35%
      3750': 65%
      4500': 98%

      Comment

      • myshkin
        Angband Devteam member
        • Apr 2007
        • 334

        #18
        Originally posted by Derakon
        As far as I can tell the current stats generation doesn't track non-consumable non-ego+ objects -- so you can't track the frequency of non-artifact rings, spellbooks, ammo, etc. You might be able to track the availability of speed in general; there's some stuff with pvals that I haven't dug into.
        wearables/consumables is a bit of a misnomer. The wearables_* tables track anything that's wearable or wieldable. The consumables_* tables track everything else. So, between the two, you have all items. Speed rings are k_idx 194 in the wearables_* tables. Unfortunately, I created the wrong index for wearables_pval_flags, and so I don't have good data on speed ring pvals. The main-stats.c algorithms come up with similar numbers to the ones fizzix posted on speed ring counts.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Ah, okay. Thanks for clarifying. I'll have to see about getting some stats made for speed rings based on the 60k sim run.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #20
            Originally posted by Derakon
            Ah, okay. Thanks for clarifying. I'll have to see about getting some stats made for speed rings based on the 60k sim run.
            Unfortunately that run is useless for *all* pval queries, due to the bug myshkin mentioned. The good news is that (i) he's fixed the bug and (ii) he's doing another 100krun sim as I type. So soon it should be possible.

            In the meantime, I'm going to upgrade my server before I do any more stats ;-)
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Angelus
              Rookie
              • Jun 2011
              • 19

              #21
              out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.

              Comment

              • Svladd Cjelik
                Scout
                • Mar 2008
                • 31

                #22
                I know such a small sample size represents nothing significant, however I just found a ring of speed +7 at 400 feet last night, right there on the dungeon floor. This did seem somewhat cheap and unusual ...and I took it as some great fortune until I read the first post in this thread.

                If nothing has changed since the last version than I will simply have to accept my fate 8)
                DIRK GENTLY'S HOLISTIC DETECTIVE AGENCY

                We solve the whole crime. We find the whole person.

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                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #23
                  Originally posted by Angelus
                  out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.
                  Timo added them around the start of the RC series, along with a few other changes to ego items (no more Fury weapons).
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • jens
                    Swordsman
                    • Apr 2011
                    • 348

                    #24
                    Originally posted by Angelus
                    out of curiosity, when did shields(dwarven) get added? I don't remember seeing any before this game.
                    Think Timo added them a few nightlies back...

                    Comment

                    • Tibarius
                      Swordsman
                      • Jun 2011
                      • 429

                      #25
                      Playing Angband 3.2.0

                      Yesterday i found my first RoS (+4) ever, gnome mage, clev44, dlev somewhere around 60. As mage speed is not my first worry, because of haste spell which works pretty o.k once you reach clev around 30.

                      But i wonder how non-mage classes survive those d-level range at around dlev 50-70? Pretty much moves quickly (or faster) here (those worth looking for).

                      I think items with low speed bonus (+1 to +3) could show up more and overall at earlier levels too. Then people have to decide between speed and resistances.

                      Cheers,
                      Tibarius
                      Blondes are more fun!

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #26
                        Speed trumps resistances just about all the time, except for the base 4. Even then it's not uncommon for a character to be in the situation of "Well, I'm dead if I get hit by this monster, whether I resist it or not", in which case your best bet is to never let the monster get a turn with you in LOS, and speed helps with that.

                        The way non-arcane casters deal with dlvls 40-80 or so is by avoiding all of the stronger fast monsters and only killing the ones they can manage. It doesn't take too much to be able to kill ancient dragons (barring AMHDs) even when you're at normal speed, for example.

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