I know I should not be arguing, but... Dos, if you are in such a situation that you have no personal escape mean at all, you probably deserve this. Scrolls of teleport are plentiful, and if you really need to use your stack in no time, maybe you dove too quickly?
Anyway... my (newbie) opinion of TO is that indeed it feels like cheating, and I tend to use it only when it is a matter of life and death (say when I face 2 great wyrms at once and I am too badly wounded to risk a teleport). I do not wish to have it weakened too much in the regular dungeon, for reasons explained before... basically, diving is fun. In vaults, though, having no TO would introduce some nice decisions to the player.
Of course, blink and teleport should stay available, or vaults would become too dangerous.
Anyway... my (newbie) opinion of TO is that indeed it feels like cheating, and I tend to use it only when it is a matter of life and death (say when I face 2 great wyrms at once and I am too badly wounded to risk a teleport). I do not wish to have it weakened too much in the regular dungeon, for reasons explained before... basically, diving is fun. In vaults, though, having no TO would introduce some nice decisions to the player.
Of course, blink and teleport should stay available, or vaults would become too dangerous.
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