As noted in this post (and others), player ac and monster to_hit are not in balance. I'm considering tweaking the values involved, and have just started looking at the code. I believe I'll be able to find a suitable tweak to fit our needs. One thing I need help with though, what are our needs?
Is player hitting monster perfectly balanced in all ranges of ac and to_hit?
Is monster hitting player perfectly balanced in all ranges of ac and to_hit, except for high player ac?
When does ac start to get unbalanced? How often should Atlas hit @ with 300 AC?
Well, you get the point. I want to tweak it, but I want to know in what direction, and how far
Is player hitting monster perfectly balanced in all ranges of ac and to_hit?
Is monster hitting player perfectly balanced in all ranges of ac and to_hit, except for high player ac?
When does ac start to get unbalanced? How often should Atlas hit @ with 300 AC?
Well, you get the point. I want to tweak it, but I want to know in what direction, and how far
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