Bug: "Find Traps, Doors & Stairs" doesn't work on chests
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Random thought: stick (some) vault items into chests. Not only is it thematic, it also reduces the power of object detection -- you know there's something in the vault, probably something good, but you won't be able to tell until you crack the chest. Better not accidentally blow it up either!Comment
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Random thought: stick (some) vault items into chests. Not only is it thematic, it also reduces the power of object detection -- you know there's something in the vault, probably something good, but you won't be able to tell until you crack the chest. Better not accidentally blow it up either!www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Or just make vault chests weigh 9999 pounds. Technically movable, but you wouldn't want to, at least not with the vault nasties still around.If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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To extend derakon's vault-chest idea...how's about there's simply "chests" created with the level, and whose contents are created at that time? Doesn't have to be in a vault. At shallower levels, perhaps these are always DROP_GOOD; later, DROP_GREAT. So, yeah, you know it could be nice, but you don't know what it is.Comment
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As it is, having stuff all over the ground in vaults is a bit of an engine workaround rather than (probably) a design decision that was thought much about at the time. Vault chest objects would be more realistic and obscure the identity of vault items, which is probably a good thing. Static chests to open occasionally for good stuff might be a good thing outside of vaults, too.Comment
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excuse me, maybe its good outside vault, but def not in~!!~
if i didnt know there was something i really want in a vault and i did know there were fierce monsters, i would skip it!
but those special chests outside vaults would be good ,e eee plz no rage~~eek
Reality hits you -more-
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Chests already give a bonus to the effective level of items they generate, so that's done. I wouldn't mind seeing toned-down NPP-style chests either, which are themed (e.g. chest of books, chest of body armors, chest of potions) though generally overly powerful for Vanilla.Comment
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As it is, having stuff all over the ground in vaults is a bit of an engine workaround rather than (probably) a design decision that was thought much about at the time. Vault chest objects would be more realistic and obscure the identity of vault items, which is probably a good thing. Static chests to open occasionally for good stuff might be a good thing outside of vaults, too.Comment
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If we're talking about putting some vault items into chests, I'd prefer multiple chests instead of just one, and then we should think about some chest mimics too. Considering how heavily trapped vaults are, I think mimics would fit right in (though possibly an annoyance).
A little randomness in vault design and item placement wouldn't hurt either.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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