Hellfire/plasma issues

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  • SSK
    Adept
    • Apr 2011
    • 111

    Hellfire/plasma issues

    So admittedly I am sour because I just lost what I thought would be BY FAR my most rapid victory yet: Paladin about 510K turns at Dlevel 63, but much of the way to beating Morgy with a good weapon, good speed, lots of resistance etc.

    I lost him because I wasn't careful enough yet again with a GM mystic--I kept TO-ing him away--I was in a bubbles vault. But he kept coming back and the 3rd time he summoned a whole bunch of plasma hounds. Now I had Gothmog wielded for fire immunity as I was just killing a Lesser Balrog, and although I didnt even see the summoned plasma hounds, I thought I should be immune from hellfire and its stunning. NOPE. I got KOd by a few breaths, which is an insta-death. Clearly in hindsight I should have just banished him--it would have been worth it for a bubbles vault.

    I *really* don't like the way stunning works in general, but in particular, I think immune fire ought to protect from "hellfire".
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I think "hellfire" should just be renamed back to "plasma" so we can properly set player expectations. Plasma is sort of a "mixed-element" effect -- it behaves like it does fire, electrical, and sound damage, but nothing mitigates the damage you take and you need protection from stunning to not be stunned.

    Does sound resistance protect you from plasma stunning right now?

    Comment

    • Djabanete
      Knight
      • Apr 2007
      • 576

      #3
      Plasma is one of those attacks whose effects I've never bothered to figure out exactly because in general, if you're getting plasma breathed on you, you should be elsewhere.

      Comment

      • Max Stats
        Swordsman
        • Jun 2010
        • 324

        #4
        I've donated plasma before and never heard anything about all these neat things it can do. I guess that is why they want it so bad they are willing to pay you for it.
        If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

        Comment

        • scud
          Swordsman
          • Jan 2011
          • 323

          #5
          Originally posted by Djabanete
          Plasma is one of those attacks whose effects I've never bothered to figure out exactly because in general, if you're getting plasma breathed on you, you should be elsewhere.
          I've never found out what any of the non-resistables are. I think this is what separates the playaz from the dilettantes.

          In my last game I found a cloak of the Magi which 'provides protection from stunning'. Not sure where 'protection' fits in between 'immunity' and 'resistance', but thinking about it I might well have been immune. Never knowingly encountered stun resistance before. Certainly more useful than the randart which, when activated, drops you 100'...

          Originally posted by Max Stats
          I've donated plasma before etc etc
          Heh.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Stunning is a status ailment, like blinding and confusion; there's no associated damage type (now that bronze dragons are gone). Thus, you get protection from the status ailment instead of resistance to a damage source.

            Off the top of my head, the unresistable damage types are water, ice, gravity, inertia, time, plasma, mana, force, and arrow. Timo, did I miss any?

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #7
              Originally posted by Derakon
              Stunning is a status ailment, like blinding and confusion; there's no associated damage type (now that bronze dragons are gone). Thus, you get protection from the status ailment instead of resistance to a damage source.
              It seems to me that there really ought to be two different forms of stunning. Concussion from an explosion is nothing like getting hit by a bolt of ice. I think the old method of sound resistance providing protection from plasma stunning looks better in hindsight.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #8
                So you want to differentiate "dazed" from "concussed" or something?

                I guess if you have a concussion, you experience a continual minor penalty to-hit and can't gain experience until you recover?

                Comment

                • SSK
                  Adept
                  • Apr 2011
                  • 111

                  #9
                  Originally posted by Derakon
                  Stunning is a status ailment, like blinding and confusion; there's no associated damage type (now that bronze dragons are gone). Thus, you get protection from the status ailment instead of resistance to a damage source.

                  Off the top of my head, the unresistable damage types are water, ice, gravity, inertia, time, plasma, mana, force, and arrow. Timo, did I miss any?
                  In general I don't really like unresistable damage forms--they make the game less fun. I do like the idea of having many of the list be resistable, but jigger it so you can't resist EVERYTHING at the same time--makes for more decisions in the play. I suppose one should leave MANA unresistable so Morgy is appropriately dangerous--that's fine to make it so Sauron and Morgy can kill you easily--they're supposed to be top-level opposition.

                  But having Gravity, intertia, impact, time and plasma hounds be so dangerous just seems incongruous to me.

                  As it stands, I just have to adjust the threshold for using banishment consumables. The sad thing is I had Celeborn up in my home and then it would have been an easy banish of "p" for that damned GM Mystic.

                  I'm not aware of ANYTHING in the current game that protects from stunning at all--never saw this from a cloak of the magi--is this really true?

                  Comment

                  • camlost
                    Sangband 1.x Maintainer
                    • Apr 2007
                    • 523

                    #10
                    Originally posted by SSK
                    I'm not aware of ANYTHING in the current game that protects from stunning at all--never saw this from a cloak of the magi--is this really true?
                    Protection from stunning is new in the nightlies.
                    a chunk of Bronze {These look tastier than they are. !E}
                    3 blank Parchments (Vellum) {No french novels please.}

                    Comment

                    • Remuz
                      Apprentice
                      • Apr 2007
                      • 77

                      #11
                      I found out yesterday that stunning can be dangerous, even 'light' stun, as it increases your spell failure rate.

                      I had the first close call in my current game (dwarf priest, clvl 41, dlvl 55), fighting some unique (cannot remember the name) than was faster than me. It could stun, and also cast mana bolt. Basically, whenever that guy would double mana bolt me, it would drop me below 50% of my hitpoints, so I would need to heal immediately to not risk a painful death.
                      I got a bit scared when my heal spell failed because I was still stunned from the previous round of combat. This dropped me to <200 hp. I was able to somehow recover and finish him off, thankfully.

                      Oh, and thanks for the thread, I now know that those plasma hounds are not as wimpy as they seem to be.

                      Comment

                      • scud
                        Swordsman
                        • Jan 2011
                        • 323

                        #12
                        Originally posted by SSK
                        I'm not aware of ANYTHING in the current game that protects from stunning at all--never saw this from a cloak of the magi--is this really true?
                        Was the 5 June nightly. Not sure how rare 'rStun' is, but I found the cloak on the floor at DL83. I'd already had a winner with the same nightly but that guy found a very nice randart cloak at DL44, and it's quite probable that (not having known about stun protection) I was squelching non-artifact cloaks from that point on.

                        rStun certainly neuters the greater titans and grander mystics.

                        Comparing my winner and my rStunner, the latter was far better armoured (and speeded, and missile-systemed) and had three basic immunities. Having dispatched Sauron before he could move half a dozen spaces he then spend 200k turns looking unsuccessfully for a melee weapon that could do more than 250HP damage to Morgoth, before getting too hung up on killing a gaggle of druj.

                        water balls (197), produce plasma bolts (125), produce nether bolts (143), cause brain smashing (180), cause mind blasting (64), cause mortal wounds (225) – which one of those was the fatal 'bolt of raw magic'?
                        Last edited by scud; June 21, 2011, 07:32.

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #13
                          Originally posted by Derakon
                          So you want to differentiate "dazed" from "concussed" or something?
                          I don't "want" anything. I'm just mumbling. It just seems that if plasma stuns you due to its noise, rSound ought to cover it. I was thinking that rSound should protect from any breath attack, and something else against mystics. Those seem entirely different. More carefully, any item with rSound should also have a flag such as pBreathStun. Whether there should even be any flag granting protection from physical stunning [i.e. mystics] isn't clear to me.

                          I'll probably change my mind tomorrow.

                          Comment

                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 4096

                            #14
                            Originally posted by Derakon
                            Off the top of my head, the unresistable damage types are water, ice, gravity, inertia, time, plasma, mana, force, and arrow. Timo, did I miss any?
                            Boulder.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #15
                              Originally posted by Derakon
                              Off the top of my head, the unresistable damage types are water, ice, gravity, inertia, time, plasma, mana, force, and arrow. Timo, did I miss any?
                              Surely either rCold or rShards works on ice? or is it just the stunning aspect that's unresistible?
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

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