Idea: no_traps option
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OTOH sustains have now some value. You really don't want to fight Dreads without sustain STR.
As a whole I think this is a good change, even that you might get really screwed by time attacks.Comment
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Also, maybe 'Vigor should be more common. I have really bad luck finding them with my last games.My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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I think stats show that 100 levels generates around 6-7 mushrooms of vigor. This number doesn't sound way too low, but I think the big problem is that most of them are generated at a very shallow depth.
By the time you realize how useful/important they are you will have eaten them and never see them again.Comment
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I think that needs to be reviewed soon. To me, it's problematic if the player has an incentive to play at a lower dlvl than they would otherwise.Comment
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It's more like you have an incentive to scum the first 200' or so of the dungeon. There's several items that are useful throughout the game and can start showing up very early, which ends up meaning that they are significantly more common early on compared to later. I don't know that there is a good way to fix that problem.Comment
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It's more like you have an incentive to scum the first 200' or so of the dungeon. There's several items that are useful throughout the game and can start showing up very early, which ends up meaning that they are significantly more common early on compared to later. I don't know that there is a good way to fix that problem.Comment
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I think they could be given an "overpowered" flag. Then, with drop depth of L, they have to pass an additional (L/100) out-of-depth check. That might make them rare enough in the early levels for the early levels not to be worth scumming. You'd need to increase their allocation probabilities to rebalance.
Or even a special item type that has a short list of items and thus constant spawn rate in all depths.
Having increased spawn rates for shrooms in caverns would also be nice.My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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