Permanently available items

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    Permanently available items

    Takkaria requested a proposal on what store items should

    * Always be available in stores in unlimited quantity,
    * Generally be available, and
    * Should occasionally be available

    So, here's my go. Feel free to suggest alterations, insult my reasoning, etc. I'm just going by what's currently sold in the stores (visible by looking at store.txt, except for the general store which is special-coded), so I'm not suggesting new items or removing existing items. That could probably be done here too though.

    General Store
    Everything in this store should be infinitely available. Cloaks and ammo should always be nonmagical, if they aren't already.

    Armoury
    Current loadout is fine, though I suggest adding basic cloaks as a generally-available item.

    Weaponsmith
    Current loadout is fine.

    Temple
    Should infinitely] have the first 2 prayer books, scrolls of Light
    Should generally have the second 2 prayer books; potions of Heroism and scrolls of Holy Chant (both in moderately large stacks)
    Should occasionally have all hafted weapons except for the Mace of Disruption.

    Alchemist
    Should infinitely have Word of Recall, Phase Door, Trap Detection, Satisfy Hunger
    Should generally have everything else currently in its list.
    Currently, I feel that Recharging and Magic Mapping are a bit too rare.

    Magic Shop
    Should infinitely have the first 2 spellbooks
    Should generally have second 2 spellbooks, staves of Teleportation, Detect Evil; wands of Magic Missile, Stinking Cloud
    Rest is good.
  • jens
    Swordsman
    • Apr 2011
    • 348

    #2
    I'd propose that no stores, except BM, should sell ego items.

    If I want to look for good eq, I'd prefer to only have one store to look in...

    Comment

    • Jazerus
      Apprentice
      • Jun 2011
      • 74

      #3
      3 could probably do with having a more predictable initial loadout of heavy vs. light weapons - it can be pretty frustrating to start up a melee character and see nothing lighter than a short sword on sale, rendering starting damage effectively halved due to lack of blows. The converse is true for mages, who (paradoxically) are better off with heavy weapons at first because they lack blows regardless of weapon choice. That situation might need some balancing itself, actually.

      2 should probably also have guaranteed decent non-encumbering body armor.

      Angband's randomness is fun in the dungeon, not so much in buying an initial loadout sometimes.

      Comment

      • jens
        Swordsman
        • Apr 2011
        • 348

        #4
        How about guarantee of 1 each of 'Rapier' and 'Long Sword'? I believe that should cover most needs, but still leaves a possibility for a better weapon showing sometimes.

        Armour does not feel that important to fix, since there are so many slots that there is always something to buy.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by Jazerus
          3 could probably do with having a more predictable initial loadout of heavy vs. light weapons - it can be pretty frustrating to start up a melee character and see nothing lighter than a short sword on sale, rendering starting damage effectively halved due to lack of blows.
          If you can't buy a light weapon go without a weapon. In current vanilla you have quite a few blows without weapon at all, and damage you miss is just the dice of the weapon (until you can enchant it).

          Comment

          • jens
            Swordsman
            • Apr 2011
            • 348

            #6
            Originally posted by Timo Pietilä
            If you can't buy a light weapon go without a weapon. In current vanilla you have quite a few blows without weapon at all, and damage you miss is just the dice of the weapon (until you can enchant it).
            Do you mean it's better for a warrior to go barehanded than use a heavy weapon at start?

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by jens
              Do you mean it's better for a warrior to go barehanded than use a heavy weapon at start?
              With high enough STR and blows you do nearly same damage barehanded than with heavy weapon. What you do is directly the "fight" -line in character sheet. For fun I just rolled a human warrior with 12 points put to DEX and 8 to STR and 4 to CON. That gives me two blows with short sword +3 to damage total of 14.2 points of damage / turn and without weapon 4 blows which is 12 damage.

              You save the money for other gears that way, and daggers etc. are common in dungeon.

              Anyway it isn't catastrophic to not being able to buy light weapon at the start of the game. With something like Ring of Dog +3 to dam in use melee without weapon at all can be better than with heavy weapon with low blows count. (+3 * 4 vs +3 * 2)

              [EDIT] typo fixed
              Last edited by Timo Pietilä; June 17, 2011, 04:12.

              Comment

              • dos350
                Knight
                • Sep 2010
                • 546

                #8
                i heard some hoobaling about stat recover on lvl up , but that sucks alot,~

                i suggest perm stat recover potion at #5
                ~eek

                Reality hits you -more-

                S+++++++++++++++++++

                Comment

                • dhegler
                  Swordsman
                  • Sep 2009
                  • 252

                  #9
                  Originally posted by jens
                  I'd propose that no stores, except BM, should sell ego items.

                  If I want to look for good eq, I'd prefer to only have one store to look in...
                  I agree with this.

                  I would add that there is a min level of WoR scrolls of at least 2. I think in the general store I have found 1 before. Good enough to teleport down, but not back up.

                  Also, why were lanterns ever removed from the general store to begin with? They should be SOMETIMES available... Even the ones with "of brightness".

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Lanterns were presumably removed because torches provide radius-2 light now, so lanterns make a nice stepping stone for you to find in the dungeon. That follows the general theory of "it's more interesting to find gear than to buy it".

                    Comment

                    • the Invisible Stalker
                      Adept
                      • Jul 2009
                      • 164

                      #11
                      While I don't generally worry about realism in angband, does anyone really think
                      Originally posted by Timo Pietilä
                      With high enough STR and blows you do nearly sam damage barehanded than with heavy weapon.
                      is reasonable?

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #12
                        Here's my list

                        General store
                        Always have everything
                        WoR should be 4d2
                        Phase should be 10d2
                        ammo should be 40 each
                        no other changes.

                        Armory
                        Always have at least one of:
                        robe
                        soft leather armor
                        chain mail
                        hard leather cap
                        leather gloves
                        soft leather boots
                        wicker shield

                        no egos allowed

                        Weaponsmith
                        Always have at least one of:
                        dagger
                        rapier
                        long sword
                        spear
                        sling

                        everything else is occasional

                        Temple
                        Always have at least one of:
                        whip
                        mace

                        Always have:
                        2d2 of each book
                        4d2 heroism
                        1d2 remove curse
                        4d2 blessing

                        Usually have:
                        4d2 boldness
                        4d2 holy chant
                        4d2 light

                        Occasionally have:
                        other hafted weapons
                        6d6 heroism
                        6d6 blessing
                        6d6 holy chant

                        Alchemist
                        Always have:
                        4d2 Identify
                        4d2 trap location
                        4d2 detect invisible
                        4d2 door/stair location
                        1d2 restore life levels
                        4d2 CLW
                        4d2 CSW
                        4d2 CCW

                        Generally have
                        4d2 Resist heat
                        4d2 Resist cold
                        6d6 Phase
                        1d2 Neutralize poison
                        4d2 Treasure detection

                        Occasionally have:
                        everything else that's currently there.
                        larger stacks of potions. (6d6 or so)

                        Magic shop:
                        Always have
                        1d2 of each spell book
                        1d2 teleport
                        1d2 identify
                        1d2 detect evil
                        1d2 detect invisible

                        Generally have:
                        1d2 magic missile
                        1d2 stinking cloud
                        1d2 wonder

                        Occasionally have:
                        1d2 of everything else.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #13
                          I've said it before, but it needs saying in this thread too: stores must have something 100% of the time or 0% of the time. Anything else leads to scumming and requires a Buyout button.

                          That said, I don't mind what's stocked and what isn't. The existing setup isn't broken IMO, and it's unlikely to get worse whatever happens.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • takkaria
                            Veteran
                            • Apr 2007
                            • 1951

                            #14
                            Originally posted by Magnate
                            I've said it before, but it needs saying in this thread too: stores must have something 100% of the time or 0% of the time. Anything else leads to scumming and requires a Buyout button.

                            That said, I don't mind what's stocked and what isn't. The existing setup isn't broken IMO, and it's unlikely to get worse whatever happens.
                            If every store has some infinite supply items, it removes the possibility of a buyout, surely?
                            takkaria whispers something about options. -more-

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #15
                              Originally posted by takkaria
                              If every store has some infinite supply items, it removes the possibility of a buyout, surely?
                              Indeed it does, but it doesn't remove the possibility of scumming for turnover of the occasional items until you get the one you want. So you'd buy out all the non-infinite items, scum dl1 for X turns and come back ....
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

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