
Where to report bugs
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Hrm. I don't know if this is a -bug-, but every Maia of Aul? I (well, my running of the borg) has encountered has shapeshifted into, when they do shapeshift, a unique, and specifically into Quaker, Master of Earth (who's already dead by this point.) This is, if not a bug, weird.
... Ok, I just saw three of them change into three different things, so never mind, but Quaker still turns up very often - should uniques turn up at all?Leave a comment:
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Code:defaults delete org.rephial.angband
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Edit: really, I'd as soon find out how to do a nice clean uninstall, and then I can reinstall this port which should fix things.Leave a comment:
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Why are "Onyx rings" red colored? I had to look at the detailed item list and count squares to figure it out.
Edit: never mind. I see it can be either color, though the red is usually called "Sardonyx."Leave a comment:
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RandArts issue
So I have a RandArt called the Ring of Estel.
Description for activation says it "Restores 4d8 hitpoints and cures poison"
I havent tested it while poisoned, but when injured it says simply "You activate it" and 0 hitpoints are restored. Seems like a bug to me.Leave a comment:
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Free Action doesn't prevent KO from physical or magical attacks. For magical attacks you need "resistance to stunning". For physical attacks there is no resistance, only a high AC will prevent getting stunned by attacks that have xd1 or xd2 dice by simply "dodging" such attacks. A common practice is to avoid master mystics because there's nothing to gain fighting them.Leave a comment:
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How Can you be "Knocked Out" if you have "Free Action"
I have come across being knocked out on three separate occasions by Grand Master Mystics when I clearly have multiple equipped items that give "Free Action". How can that happen?Leave a comment:
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I just anonymously reported "sho bobs" but I haven't received any bobs yetLeave a comment:
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I believe I've now set it up so you can submit an issue without having a github account. Could you please try?Leave a comment:
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New preferred method of reporting bugs is to create a new issue here.
Here are step-by-step instructions for reporting a bug. Depending on the nature of the bug, it may be worth some preliminary enquiries to see whether it is actually a bug or simply a wonderful, surprising piece of game design.- Go to the issues page on Github.
- Click the green "New Issue" button near the top right.
- Give a short descriptive title to your bug; if it's not a report for the current official release, please include what version it it in your title.
- In the "Write" pane below the title, give sufficient details to fully describe the problem; this can include links.
- Add any relevant files (a savefile is sometimes helpful).
- Click "Labels" on the right and add a type label from the list (they start with "T:") - usually you will want T: bug.
- Click "Milestone" on the right and choose the "Triage" milestone.
- Click the green "Submit new issue" button at the bottom and you are done.
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Not a bug. HP are alotted to CON in 1/10 HP increments. You are seeing two 1/2 HP increments adding up to 1.Leave a comment:
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Interesting bug
Here's the deal. I started a new game from a previous character so I have Aragorn II, duedain warrior. But I didn't keep the stats from the original character because I wanted to change some things. The original had a starting CON of 17, giving him a hit die of 20. The new char had a CON of 15 giving him a hit die of 19. I started with 19 hp as expected but when I progressed to character level 2 I jumped to 39 hp, an increase of 20. I like the bug, but it is a bug nevertheless.Leave a comment:
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