I wish to make a custom race that dosn't need too eat. I need help with adding the not needing to eat part. What is the trait?
Custom race question
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Aha! Thank you, you have been most helpfull!
But, hm - can the flags be viewed on the web somewhere instead of looking through the objects.txt. Preferably with explanation on what everything does. I can't say I know what everything does, like easy_know or brand_fire for example. I hope I'm not being annoying for asking all this.Comment
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Not to my knowledge.
Firebrand means the object does extra damage against monsters not resistant to fire. I suspect if you gave that to a race then all of their melee blows would be branded with fire, much like an off-weapon brand. Easy_know means the object is automatically identified if you know what flavor it is -- this differentiates e.g. rings of Slow Digestion from rings of Damage.Comment
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I could be wrong though. I've never tried editing races."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Where did you get this idea? I mean, it's great, but is there any indication that it's currently implemented? AFAIK the PF_ flag series is completely independent of the OF_ series. So to give slow digestion as a racial or class trait, you would have to create PF_SLOW_DIG in the code.Comment
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...and you seem to be in fact correct. The Y: line in p_race.txt is for the player flags Magnate describes; the F: line is for regular object flags.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Already in use: SUST_DEX, RES_LIGHT, HOLD_LIFE, FREE_ACT, RES_BLIND, RES_DARK, SUST_STR , REGEN, SUST_CON, SEE_INVIS and RES_POIS.Comment
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It also looks to be unlimited in any way as long as you use flags that actually make sense (IE anything you can see in "c"haracter -screen second page goes, except flags that require PVAL like stealth, might and shots).
Already in use: SUST_DEX, RES_LIGHT, HOLD_LIFE, FREE_ACT, RES_BLIND, RES_DARK, SUST_STR , REGEN, SUST_CON, SEE_INVIS and RES_POIS.
Same can't be said of classes, I'm afraid. The class flags are the PF_ ones I was thinking of in my reply to Derakon - they're dealt with separately and you can't simply add OF_SLOW_DIG to make your favourite class eat less.
To make matters worse, the PF_ flags in p_class.txt are on F: lines, whereas in p_race.txt they're on Y: lines. So you could be forgiven for thinking that if you can add any old object flag to races, you could also add it to classes. But you can't.
Yet."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Not always, but the over/under is pretty good.Comment
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Thanks for all the help, you guys have helped loads^^
I have made a few new races, and was wondering - Do you think they are balanced, or should I keep working on them?
N:11:Half-Dragon
S:6:3:2:2:3:-5
R:-5:-2:1:-40:3:10:0:-3:-3:-20
X:10:100:0
I:1:35:15
H:80:1:68:1
W:300:25:280:20
F:IM_FIRE | IGNORE_FIRE | FEATHER | BRAND_FIRE
C:0|1|2|3|4|5
N:12:Fairy
S:-5:5:3:4:0:3
R:15:5:12:10:12:11:-10:-5:10:20
X:5:125:4
I:13:50:40
H:21:3:16:3
W:50:6:45:3
F:FREE_ACT | FEATHER | SEE_INVIS
C:0|1|2|3|4|5
N:13:Werewolf
S:5:-10:-10:5:3:-50
R:-20:-20:0:10:0:10:20:-50:-50:-50
X:10:100:0
I:1:14:6
H:72:6:66:4
W:180:25:150:20
C:0|1|2|3|4|5Last edited by Zambaku; June 3, 2011, 17:42.Comment
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