YACD - cut me down to size
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Given you +34 = 40 energy and Morgy +30 = 38 energy:
Hmm I thought after 5 game turns you get 200 energy = two player turns, but Morgy only gets 190 energy, good for one turn and not quite the next... But again not really sure how exactly the mechanics work...Comment
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Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.Comment
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Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.Comment
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Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.
The point is you get a double move pretty up front with +34 speed; this is what matters in most fights, but in the case of Morgy, the fight will last quite a while and nearly-dead Morgy is still just as dangerous as full-HP Morgy since he's not a breath threat.Comment
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Except you won't get it "up front", because as Timo noted assuming you both start from zero energy is very unrealistic. A better assumption would be that you each start with a random amount of energy between 0 and 100, in which case your first double move will be on average about 27 game turns away. Now, if you notice when you get a double move, then I suppose you could count how many turns there will be until your next double move.Comment
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Except you won't get it "up front", because as Timo noted assuming you both start from zero energy is very unrealistic. A better assumption would be that you each start with a random amount of energy between 0 and 100, in which case your first double move will be on average about 27 game turns away. Now, if you notice when you get a double move, then I suppose you could count how many turns there will be until your next double move.
When I got to Morgy the first time I had him down to about 50% but when he summoned some nasties I had gotten tired of banish evil sending Morgy away, so I decided to try *destruction*. Oops. Didnt realize this would knock Morgy off the level, and then I had to go after him later (wasted all my runes) --I kept trying to box us both into a corner of a massive greater vault, but ultimately it wasn't working so I just meleed him outside the vault.
Aule, haradrim, hammerhand, elessar, Cambeleg, and Nenya is a pretty nice damage combo, and turns out I only needed a few mass banishment and banishment to go with banish evil spell; didnt end up using ANY *!healing* or life--just some !healing and spell of healingComment
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Destruction happens. (OK, uniques get away with merely ceasing to be on the level)
This affects, in general, a larger area than what you can see. It's considered the surest way to get out of danger, because it gets rid of everything that could be threatening you. The problem is that it gets rid of *everything*.Comment
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Destruction happens. (OK, uniques get away with merely ceasing to be on the level)
This affects, in general, a larger area than what you can see. It's considered the surest way to get out of danger, because it gets rid of everything that could be threatening you. The problem is that it gets rid of *everything*.Comment
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Last edited by buzzkill; June 11, 2011, 01:17.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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