YACD - cut me down to size

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  • SSK
    Adept
    • Apr 2011
    • 111

    #31
    Originally posted by Derakon
    Monsters use the same speed table that the player does.
    OK thanks, so that means if you attain +34 speed =40 energy, that in game turn 5 (=player turn 3) of your fight you get a double move on a +30 (=38 energy) monster such as Morgy. Did I figure that right?

    Comment

    • jens
      Swordsman
      • Apr 2011
      • 348

      #32
      Originally posted by SSK
      OK thanks, so that means if you attain +34 speed =40 energy, that in game turn 5 (=player turn 3) of your fight you get a double move on a +30 (=38 energy) monster such as Morgy. Did I figure that right?
      I think it's on your 20'th turn you get 1 upp on Morgy...

      Comment

      • SSK
        Adept
        • Apr 2011
        • 111

        #33
        Originally posted by jens
        I think it's on your 20'th turn you get 1 upp on Morgy...
        Given you +34 = 40 energy and Morgy +30 = 38 energy:

        Hmm I thought after 5 game turns you get 200 energy = two player turns, but Morgy only gets 190 energy, good for one turn and not quite the next... But again not really sure how exactly the mechanics work...

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #34
          Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #35
            Originally posted by Derakon
            Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.
            ...and assuming that zero starting energy is quite a optimistic calculation.

            Comment

            • SSK
              Adept
              • Apr 2011
              • 111

              #36
              Originally posted by Derakon
              Assuming you both start at 0 energy, then you'll each get a turn after game turn 3, leaving you with 20 energy and Morgy with 14. Two game turns later you'll get 100 energy exactly and get a turn while Morgy's at 90, so yes, you'd double move him. But...you're now 10 energy "behind" him, so your next double move won't come for another 55 game turns.
              Thanks as always for the clarification Derakon.
              The point is you get a double move pretty up front with +34 speed; this is what matters in most fights, but in the case of Morgy, the fight will last quite a while and nearly-dead Morgy is still just as dangerous as full-HP Morgy since he's not a breath threat.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                Except you won't get it "up front", because as Timo noted assuming you both start from zero energy is very unrealistic. A better assumption would be that you each start with a random amount of energy between 0 and 100, in which case your first double move will be on average about 27 game turns away. Now, if you notice when you get a double move, then I suppose you could count how many turns there will be until your next double move.

                Comment

                • SSK
                  Adept
                  • Apr 2011
                  • 111

                  #38
                  Originally posted by Derakon
                  Except you won't get it "up front", because as Timo noted assuming you both start from zero energy is very unrealistic. A better assumption would be that you each start with a random amount of energy between 0 and 100, in which case your first double move will be on average about 27 game turns away. Now, if you notice when you get a double move, then I suppose you could count how many turns there will be until your next double move.
                  So I ended up winning with my last char Carog the Dunadan Paladin a bit after 2.6 M turn count. I tried to follow your advice to go for it, but I had been only at about DLevel 75 and I kept getting distracted by uniques and vaults on the way down. Picked up the Palantir to go with my aggravation set, Cubragol, Elessar, Narya, and Nenya.

                  When I got to Morgy the first time I had him down to about 50% but when he summoned some nasties I had gotten tired of banish evil sending Morgy away, so I decided to try *destruction*. Oops. Didnt realize this would knock Morgy off the level, and then I had to go after him later (wasted all my runes) --I kept trying to box us both into a corner of a massive greater vault, but ultimately it wasn't working so I just meleed him outside the vault.

                  Aule, haradrim, hammerhand, elessar, Cambeleg, and Nenya is a pretty nice damage combo, and turns out I only needed a few mass banishment and banishment to go with banish evil spell; didnt end up using ANY *!healing* or life--just some !healing and spell of healing

                  Comment

                  • Raggy
                    Apprentice
                    • May 2011
                    • 85

                    #39
                    Can someone explain to me when/how you use ?Destruction ?

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #40
                      Originally posted by Raggy
                      Can someone explain to me when/how you use ?Destruction ?
                      PANIC!!! -> destruction.

                      Comment

                      • Raggy
                        Apprentice
                        • May 2011
                        • 85

                        #41
                        Originally posted by Timo Pietilä
                        PANIC!!! -> destruction.
                        mmm.

                        What happens to monsters you see?

                        Comment

                        • kaypy
                          Swordsman
                          • May 2009
                          • 294

                          #42
                          Destruction happens. (OK, uniques get away with merely ceasing to be on the level)

                          This affects, in general, a larger area than what you can see. It's considered the surest way to get out of danger, because it gets rid of everything that could be threatening you. The problem is that it gets rid of *everything*.

                          Comment

                          • Raggy
                            Apprentice
                            • May 2011
                            • 85

                            #43
                            Originally posted by kaypy
                            Destruction happens. (OK, uniques get away with merely ceasing to be on the level)

                            This affects, in general, a larger area than what you can see. It's considered the surest way to get out of danger, because it gets rid of everything that could be threatening you. The problem is that it gets rid of *everything*.
                            So all monsters gets removed?

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #44
                              Originally posted by Raggy
                              So all monsters gets removed?
                              Have you tried it? I believe monsters/items even staircases (now) get removed from the level area of effect (and are effectively banished from the level). Temporary blindness, no XP award.

                              Edited for clarification.
                              Last edited by buzzkill; June 11, 2011, 01:17.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Raggy
                                Apprentice
                                • May 2011
                                • 85

                                #45
                                Originally posted by buzzkill
                                Have you tried it? I believe monsters/items even staircases (now) get removed from the level. Temporary blindness, no XP award.
                                No I havent, but just found one ?*Destruction*
                                reluctant to waste it, if its a 100% lifesaver? Is it?

                                Comment

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