Lokkak has just bequeathed me an example: a Halberd of Venom (+10,+5). I'm autosquelching 'excellent with no high resists' melee weapons; if I 'ignore' this halberd the 'b' option is 'all non-artifact...'. A blah of Venom simply should not be in the same category as Westernesses, Gondolins, Furies etc. Does any weapon actually flag up as 'splendid'?
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So 'splendid' is a bit useless, and doesn't slot into the gap between 'excellent with no high resists' and 'non-artifact'?
I've now completely confused myself by picking up a Pointy Thing of Lightning and discovering it qualifies as 'splendid'. Have the four base brands always been at the highest level of non-artifact? That certainly isn't the case in the Imaginary Angband Release That Resides In My Head.Comment
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As I said, "splendid" just means "obvious on wield". It doesn't say anything about how you might qualitatively rank various egos. The *Slay Orc* has a stat modifier, so it's obvious; the lightning-branded weapon arcs when you wield it, so it's obvious.Comment
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So what's the 'best' non-splendid weapon? A regular 'slay'? Would that be an 'excellent with no high resists'? Would that be the only occupant of the 'excellent with no high resists' slot?
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Edit: nope, '...no high resists' squelches 'slays'. So is there any melee weapon in that category?Last edited by scud; May 4, 2011, 07:14.Comment
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The non-splendid weapons currently are only the ordinary slay weapons.
I squelch all non-splendid weapons pretty early each game, autoinscribing those base weapons I care about if they are slay evil. If one didn't have to worry about heavy-cursed Morgul weapons, that would be a quick wield-and-squelch system, but unfortunately you either have to orb or wait for pseudo.
Morgul is an ego whose primary purpose, perhaps only purpose, is to discourage id-by-use. Why is it still in the game?Comment
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If you are playing Hi-Elf or have SI from headgear or Star, it isn't obvious anymore. However Gondolin seems to have lite as fixed feature and not as random and that is always obvious (It glows!). Testing...SI seems to be recognizable even with SI already as ability.
I'm not sure how that is coded, but like FA from ethereal gloves is not obvious to mages I think having SI already should make that as well not obvious, at least it should if it is matter of detecting obvious features....unless we are going for rune-based ID, in which case once you have learned about feature you recognize it from items immediately (which is IMO how "ID by use" should work. Once you have recognized one weapon with fire brand you recognize other weapons with fire brand just by examining them. Optimally entire ID as spell should become obsolete).Comment
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The problem with SI is that it is an enormous pain to get learning code for it to work completely correctly. I tried at least 3 times, and failed each time. I think part of the problem is that the visibility code doesn't always work properly.
I think it doesn't matter for the splendid/non-splendid discussion with the current ego list. I believe that every ego with SI, or even the possibility of SI, is already splendid.Comment
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The problem with SI is that it is an enormous pain to get learning code for it to work completely correctly. I tried at least 3 times, and failed each time. I think part of the problem is that the visibility code doesn't always work properly.
I think it doesn't matter for the splendid/non-splendid discussion with the current ego list. I believe that every ego with SI, or even the possibility of SI, is already splendid.
However for whole squelch scheme obvious/non-obvious does matter, also for perhaps future item additions might change something that makes items with SI no longer immediately obvious. I still think that "ID by use" is right way to go, but unfortunately it is still way too slow for being practical deep in dungeon. We need a method to have immediate ID for high-level chars, and that is where rune-based ID comes in the picture. You learn features by use, but once you have learned the feature you should no longer need to wait for pseudo to get general idea of what the weapon is, or hit orc to the head to learn that weapon slays orcs. Only thing to learn from use deep in dungeon should be random abilities.Comment
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The idea of noticing a rune that you have figured out before is pretty clear. However, you need some way to decide that there are no runes left to learn. I kept the idea of pseudo, changing the meaning to "you know the number of runes". I gave instant pseudo to all classes at varying levels, mages at CL 1. I also gave instant notice of attack and defence plusses to all classes at varying levels, warriors at CL 1. I'd be interested in better ideas on these issues.Comment
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I was thinking about having multiple runes for each trait. So, there might be three different runes for resist fire (and every other trait). Each item that grants resist fire will have (randomly chosen) one of the three runes. Until all three are learned, you wouldn't be able to reliably ID all items that resist fire, you might only recognize 1/3 or 2/3 depending on how many runes you've already learned.
Additionally, adjusting the number of runes, would easily change the difficulty of ID throughout the entire game.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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