Want a new feature...?

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • wastedyouth
    Rookie
    • Apr 2008
    • 4

    #16
    Dual wielding...

    I still miss the primary and secondary weapon slots that exchange with X... I don't like getting bonuses from both the bow and weapon simultaneously...

    Comment

    • Poop Loops
      Scout
      • May 2008
      • 49

      #17
      Dual weilding would be awesome, but I think we'd need a whole new class just for that, to nerf its defense to compensate for the attack.

      Comment

      • Big Al
        Swordsman
        • Apr 2007
        • 327

        #18
        I don't think that anything would have to be nerfed too badly, depending how it was implemented; if eg. you got one attack with your main weapon, then one attack with your offhand, it would be about the same as getting two attacks with your main. If you could only use the offhand weapon in your shield slot, any equipment bonuses from the offhand weapon would be offset by not getting any bonuses from your shield. I know some variants have introduced offhand weapons, but I've never really played around with them much.
        Come play Metroplexity!
        Un, V MX H- D c-- f- PV s- d+ P++ M+
        c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

        Comment

        • Poop Loops
          Scout
          • May 2008
          • 49

          #19
          I was thinking you'd get your weapon instead of your shield, but get extra attacks (maybe 50% more?) or something. The whole point of the extra weapon would be to become the world's greatest killing machine.

          Taking CON down by a point or two as a class penalty wouldn't be too bad. I mean, Rangers traditionally have dual-wield, but they already have the ranged side of the game covered, so I don't know about having an extra feature just for them.

          It could either be something like a brute force barbarian, or a cunning assassin type (with two light weapons only, but a STR penalty). It would be either a special case of a Warrior or Rogue in that case, which I don't like too much, either, because that's not different enough.

          I don't think anybody would be for modifying the Warrior or Rogue that way, either. That seems too fundamental of a change for V.

          Comment

          • JamesDoyle
            Apprentice
            • Nov 2007
            • 53

            #20
            Working on artifacts for the User Manual, I noted the following errors in the artifacts.txt file:

            Necklace of the Dwarves: carencet > carcenet
            Ring of Barahir: twinned >? twined
            Power Dragon Scale Mail 'Bladeturner' untramelled > untrammelled
            Bastard Sword Calris: incused >? incised (incused is a real word, but not sure this is what was meant)
            Bastard Sword Calris: hint > hilt
            Broad Sword 'Aeglin' coved > covered
            Spear Nimloth: silvan >? sylvan; although the elves are Silvan, a shaft should probably be sylvan
            Lochaber Axe Mundwine: filleted >? filigree
            Trident of Ulmo mightest > mightiest

            Comment

            • Irashtar
              Scout
              • Oct 2007
              • 37

              #21
              More squelching features, I want to be able to squelch by quality on a slot by slot basis when it comes to armour, like in FAangband.
              Also, being able to squelch specific ego flavours would be nice.
              seconding the slay foo giving detect foo, I think TOME did this before...

              Comment

              • Narvius
                Knight
                • Dec 2007
                • 589

                #22
                The whole "Automizer" thing ToME has could be stolen for V. It's awesome.
                I don't like partial ESP (what does ESP mean, anyways?), it's okay for ToME, but V should keep it simple.
                If you can convincingly pretend you're crazy, you probably are.

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #23
                  Extra sensory perception? a.k.a. telepathy in some variants
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • Jude
                    Adept
                    • Nov 2007
                    • 124

                    #24
                    Non-activateable telepathy drives me nuts; you can never rest because there's always some monster within range moving to disturb you.

                    Comment

                    • Psi
                      Knight
                      • Apr 2007
                      • 870

                      #25
                      Originally posted by Jude
                      Non-activateable telepathy drives me nuts; you can never rest because there's always some monster within range moving to disturb you.
                      Change your disturb options then...

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        #26
                        iPhone/iPod touch port

                        Oh, the iPod Touch has such a fine high-res (480x320, 1/2 VGA) little screen... Now I want to play angband on it...

                        Comment

                        • Lebannen
                          Apprentice
                          • Apr 2008
                          • 61

                          #27
                          Yes, I was pondering the iPod Touch/iPhone stuff - to the best of my knowledge, the iPhone SDK does expose most of Carbon, ATSUI, etc - so we may be able to lift a lot of code from the Carbon port. The interface would have to be rather different than the DS version - I would imagine no virtual keyboard support because there's not enough space, but using a variation of the mouse-based interface:
                          - Use of the Buttons along the bottom of the screen
                          - Support tap-to-target
                          - Don't support tap-to-move in the conventional sense (not enough accuracy) - instead, split the screen into virtual quadrants, so tap to move/attack in that direction (double-tap to run).
                          - Use keep-player-centered mode by default - with the small screen and the decently fast processor, this shouldn't be a problem.

                          I suspect it would still be unplayable, but it'd be an interesting exercise

                          Comment

                          • chem
                            Adept
                            • Sep 2007
                            • 150

                            #28
                            We really, really need a Cocoa port of Angband.


                            If someone can make that port functional in the current vanilla CVS, I will help maintain it.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #29
                              Screen-scraped dumps

                              I'd like to be able to make a screen-dump (snapshot) of any screen, not just the current map. In particular, I'd like to be able to dump messages, inventory, etc, either in a separate window or that are displayed on top of the map.

                              (This was inspired by finding both Wrath of God and Kelek's in consecutive rooms on dl99 ...as an NPP brigand.)

                              Comment

                              • andrewdoull
                                Unangband maintainer
                                • Apr 2007
                                • 872

                                #30
                                Originally posted by Pete Mack
                                I'd like to be able to make a screen-dump (snapshot) of any screen, not just the current map. In particular, I'd like to be able to dump messages, inventory, etc, either in a separate window or that are displayed on top of the map.

                                (This was inspired by finding both Wrath of God and Kelek's in consecutive rooms on dl99 ...as an NPP brigand.)
                                IIRC, I did this in UnAngband by supporting ^] to mean dump the screen at any point waiting for input. It couldn't do the cave tile remapping that the standard dump did though.

                                Andrew
                                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                                In UnAngband, the level dives you.
                                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                                Unangband: http://unangband.blogspot.com

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎