(let's try this again... crashed on me last time)
IF no graphic tiles used THEN skip this scroll routine
IF graphic tiles used THEN check to see if scroll option is selected
IF scroll option is selected THEN check "scroll rate" (milliseconds)
and scroll
The idea is basicaly, instead of tiles (by this i mean objects monsters etc) BLINKING from point A to point B, they would scroll finely pixel for pixel from point A to point B.
Higher number of monsters etc to scroll is why the "scroll rate" would be user set... so you can decide what is perfect for your tastes.
exception to monster scrolling would be "blinkers" etc.
All scrolling things would scroll OVER any other tile (monster, wall, whatever) for it's scroll.
Going around corners and through the tight corner squeezes would just have the monster or whatever scroll right through (on top of) the corner.
No big deal.
I think this would be a pretty cool addition to this game.... with faster monsters scrolling faster to their destinations.
seems like it'd be easy to program but i don't know, and you have a billion things on your list already.
I personaly wouldn't mind waiting a full second or two for a room of monsters to scroll... and way less time for normal situations.
You could always toggle it off when/if it becomes a nuisance.
2 cents to the idea/wish-list pit
IF no graphic tiles used THEN skip this scroll routine
IF graphic tiles used THEN check to see if scroll option is selected
IF scroll option is selected THEN check "scroll rate" (milliseconds)
and scroll
The idea is basicaly, instead of tiles (by this i mean objects monsters etc) BLINKING from point A to point B, they would scroll finely pixel for pixel from point A to point B.
Higher number of monsters etc to scroll is why the "scroll rate" would be user set... so you can decide what is perfect for your tastes.
exception to monster scrolling would be "blinkers" etc.
All scrolling things would scroll OVER any other tile (monster, wall, whatever) for it's scroll.
Going around corners and through the tight corner squeezes would just have the monster or whatever scroll right through (on top of) the corner.
No big deal.
I think this would be a pretty cool addition to this game.... with faster monsters scrolling faster to their destinations.
seems like it'd be easy to program but i don't know, and you have a billion things on your list already.
I personaly wouldn't mind waiting a full second or two for a room of monsters to scroll... and way less time for normal situations.
You could always toggle it off when/if it becomes a nuisance.
2 cents to the idea/wish-list pit
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