I'm feeling philosophical this morning, so you all have to suffer.
There's been a lot of discussion recently (well, forever really) about what direction Angband is going, whether changes are good or bed, etc etc. Various gameplay topics can be argued back and forth, but here is a short list of things that IMHO sum up the spirit of takkaria's maintainership:
There's been a lot of discussion recently (well, forever really) about what direction Angband is going, whether changes are good or bed, etc etc. Various gameplay topics can be argued back and forth, but here is a short list of things that IMHO sum up the spirit of takkaria's maintainership:
- Portability. If you've got a powerful enough device, you should be able to play Angband on it. Lots of work on specifics to do here (iOS is the obvious example), but the game engine is being pushed in the right direction.
- Modularity, adaptibility. Someone wanting to contribute to development shouldn't have to learn the entire codebase. This is work in progress, but important for making the game possible to change. There have been huge changes in code to make it easier to add new object/monster/player properties. Obviously this is a double-edged sword (so to speak...), but on the whole it makes the discussion about what's desirable rather than what's possible.
- Don't break it. It needs to still be Angband. Obviously not everyone is completely happy with every change, but most people are mostly happy most of the time.
- Fun. Fun to play, fun to work on, fun to talk about.
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