Changelog for nightlies

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  • SSK
    Adept
    • Apr 2011
    • 111

    #16
    Originally posted by ulrichvonbek
    - Sniff, I like the bronze monsters and DSM.

    - Does this greatly simplify the code? I don't have a problem with artifact versions of a weapon being different than the base.
    Hey guys, still using Derakon's nightly build from February.

    I really liked artifacts having a few more dice on some occasions than the base.

    What's weird in the build I am using is that with now TWO weapons, the dice changes reverted randomly to base in the middle of the game!

    For instance:
    1) I had been using Anduril from 3.2.0 and sometime after coming over to the nightly it reverted to 2d5 from 3d5. Fine. I figured it was a change, but I had expected it to be back to 2d5 immediately on my starting up the nightly--it happened some time later tho.

    2) I found the Glaive of Pain while using the nightly. It was 9d6. Great. Huge weapon. I've been using it for a while. Earlier today I whacked a bunch of lesser balrogs and the Balrog of Moria with it and it ate them up. Suddenly this eve I start whacking a Dracolisk, and it just isnt crunching through nicely, and I look up and suddenly the Glaive of Pain has reverted to 2d6! Doh!

    How can this happen that weapons are changing as I use the program? I didnt update the build at all...

    Again, I liked the variety in the game from having some artifacts have more dice than the base.
    Last edited by SSK; April 12, 2011, 03:48.

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      That's the second time that bug's been reported, so I guess the devs can't ignore it now.

      Comment

      • SSK
        Adept
        • Apr 2011
        • 111

        #18
        Originally posted by Derakon
        That's the second time that bug's been reported, so I guess the devs can't ignore it now.
        Oh good, someone else noticed it.

        p.s. Devs: I **LOVE** the description of the Knights Templar and your diatribe against sanctimoniousness. Keep up that good work. HATE evangelism and sanctimoniousness...

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        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #19
          Er, the description of the Knight Templar's been around for years...

          I just tried to jump to dlvl 127 with a wizard and Angband crashed. Console says "Assertion failed: (lev < MAX_DEPTH), function apply_magic, file object/obj-make.c, line 596."

          Comment

          • SSK
            Adept
            • Apr 2011
            • 111

            #20
            Originally posted by Derakon
            That's the second time that bug's been reported, so I guess the devs can't ignore it now.
            BTW I tried to restore the dice of the artifacts with scroll of restore item--didn't recognize them as being damaged LOL. Damaged by the code, not by the monsters/dungeon heh.

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            • myshkin
              Angband Devteam member
              • Apr 2007
              • 334

              #21
              Originally posted by Derakon
              I just tried to jump to dlvl 127 with a wizard and Angband crashed. Console says "Assertion failed: (lev < MAX_DEPTH), function apply_magic, file object/obj-make.c, line 596."
              Confirmed and logged as trac ticket #1393. Thanks for the report.

              Comment

              • myshkin
                Angband Devteam member
                • Apr 2007
                • 334

                #22
                Originally posted by SSK
                I really liked artifacts having a few more dice on some occasions than the base.
                They still do; for example, normal tridents are 1d10, while the Trident of Ulmo is 4d10. It used to be 4d8, but d_m changed it to have the same number of sides as the base weapon.

                Originally posted by SSK
                What's weird in the build I am using is that with now TWO weapons, the dice changes reverted randomly to base in the middle of the game!
                I have little concept of how this could happen. Do you have a savefile that has one of these weapons?

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #23
                  Originally posted by Derakon
                  That's the second time that bug's been reported, so I guess the devs can't ignore it now.
                  Sorry, I missed the first time. Is there a savefile anywhere?

                  (And presumably this isn't caused by the 9th April nightly, if it's been spotted before.)
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Hobbels
                    Rookie
                    • Apr 2011
                    • 5

                    #24
                    I have posted a savefile here.

                    https://angband.live/forums/node/3942

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #25
                      Originally posted by Hobbels
                      I have posted a savefile here.

                      https://angband.live/forums/node/3942
                      Ok thanks, I will look into it. I had about a month off, so missed most of the changes that went into the 9th March nightly, so it will take me a while to work this out. I have absolutely no idea why this should happen, but if I can consistently reproduce the conditions which cause it, it should be possible to figure it out.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                      • Hobbels
                        Rookie
                        • Apr 2011
                        • 5

                        #26
                        I lost the extra dice of the dagger Angrist after saving and exiting the game. After loading the dagger had only 1d4. So it's probably an issue with saving and loading.

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #27
                          Originally posted by Hobbels
                          I lost the extra dice of the dagger Angrist after saving and exiting the game. After loading the dagger had only 1d4. So it's probably an issue with saving and loading.
                          Ah. That makes it a whole lot easier!

                          Thanks. I will test with your savefile, and others.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • myshkin
                            Angband Devteam member
                            • Apr 2007
                            • 334

                            #28
                            I thought I'd already posted elsewhere on oook, but I guess not. Confirmed and logged as trac ticket #1398.

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