Embarrassment of SPEED footwear riches

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  • SSK
    Adept
    • Apr 2011
    • 111

    #16
    Originally posted by Derakon
    I went ahead and put my compilation of the current nightly up here. This has a lot more than just the vault fix, though; I don't have a list of everything that's changed.
    Hi Derakon--that link is broken.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #17
      Oh dear! I'm sorry. It should have been here, and I should have checked that the link actually worked before posting. My bad.

      I can't remember if I stated elsewhere: this is an OSX build. It won't run on Windows or Linux. It's also compressed, but you should be able to expand it by double-clicking.

      Comment

      • myshkin
        Angband Devteam member
        • Apr 2007
        • 334

        #18
        Please note that there are also Mac nightly builds by Rowan Beentje, and Windows nightly builds on rephial.org.

        Comment

        • SSK
          Adept
          • Apr 2011
          • 111

          #19
          Originally posted by Derakon
          Oh dear! I'm sorry. It should have been here, and I should have checked that the link actually worked before posting. My bad.

          I can't remember if I stated elsewhere: this is an OSX build. It won't run on Windows or Linux. It's also compressed, but you should be able to expand it by double-clicking.
          Thanx again Derakon. I downloaded and unzipped it and it seems clean. Do I still have to edit the objects.txt to get rid of the leather footwear overgeneration bug?

          One issue: it appears the macros interface has been removed. So I redid my macros as "keymaps", but one problem with this is I always had a macro for rest until both HP and mana are restored: this went R&\r. In the keymaps interface, the \r part is not issued as a RETURN in the sequence, forcing me to use only R& for the keymap, then I have to press return myself--changing a 1-key operation into a two-key sequence. Not a huge deal, but given I use this *ALL* the time, I'd like to retain a 1-key sequence for it.

          Any way to do this in the current version with macros disabled and only "keymaps" functional?

          Comment

          • myshkin
            Angband Devteam member
            • Apr 2007
            • 334

            #20
            Originally posted by SSK
            Thanx again Derakon. I downloaded and unzipped it and it seems clean. Do I still have to edit the objects.txt to get rid of the leather footwear overgeneration bug?
            No, the recent nightlies have that change already in place.

            Originally posted by SSK
            One issue: it appears the macros interface has been removed. So I redid my macros as "keymaps", but one problem with this is I always had a macro for rest until both HP and mana are restored: this went R&\r. In the keymaps interface, the \r part is not issued as a RETURN in the sequence, forcing me to use only R& for the keymap, then I have to press return myself--changing a 1-key operation into a two-key sequence. Not a huge deal, but given I use this *ALL* the time, I'd like to retain a 1-key sequence for it.

            Any way to do this in the current version with macros disabled and only "keymaps" functional?
            We hope to have a better UI for editing keymaps, so that you can insert keys like enter from within the game. In the mean time, you can edit your .prf file to read R&[Return] to get your desired behavior.

            Comment

            • SSK
              Adept
              • Apr 2011
              • 111

              #21
              Originally posted by myshkin
              We hope to have a better UI for editing keymaps, so that you can insert keys like enter from within the game. In the mean time, you can edit your .prf file to read R&[Return] to get your desired behavior.
              How do I do that?

              Next set of issues (in the rebuild from February):
              Has the option to highlight your character with a yellow square been removed? I can't find it; I really like this option and want it back...

              Looks like a few other things have been rebalanced:

              (A) Appears it is harder to get max blows with medium weight weapons. I had 5.0 blows/round with my Paladin on a 16 lb weapon @ Str 18:160, Dex 18:158 in regular 3.2.0; in this build I have only 4.7. I guess we're moving towards bringing smaller weapons back into play later in the game. And I guess there will be real choices when considering a BIG weapon like say Thunderfist or Trident of Wrath... Maybe not for Half-troll warriors or something,

              (B) I notice R chaos has been removed from Dal-i-thalion :-( Oh well, I guess I will expect a few other tweaks...
              (C) Whoa and object sale prices have been seriously lowered: I also notice the buy/sell differentials are way bigger now too--can buy given object of say 2200, and sell it back for like 700!
              Last edited by SSK; April 8, 2011, 06:07.

              Comment

              • Chud
                Swordsman
                • Jun 2010
                • 309

                #22
                Originally posted by myshkin
                Please note that there are also Mac nightly builds by Rowan Beentje, and Windows nightly builds on rephial.org.
                I checked that earlier, but it looks like the Windows nightly builds haven't been updated since March 9. Oh well. Not complaining; there's no real reason I can't go get the last source from subversion and build it myself... except that that's more work than I have time for at the moment, and I'll just be happy with 3.2 until the next minor release comes out. :-)

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #23
                  "Nightly" is a bit of a misnomer in this case; "development version" might be more accurate. Basically, periodically the devs will say "Whelp, this looks good" and check in to mainline; until that happens, there's no point making a new build since nothing in mainline has changed. Evidently the work the devs have been doing has meant nothing's been checked in to mainline in awhile.

                  In other words, March 9th isn't that far behind. My own build's from March 15th; I doubt much changed in those six days.

                  Comment

                  • Chud
                    Swordsman
                    • Jun 2010
                    • 309

                    #24
                    Makes good sense - I'll run with that for my next new game. (After my melee-free mage dies. ) No point is re-building identical images several nights in a row, I agree.

                    Comment

                    • SSK
                      Adept
                      • Apr 2011
                      • 111

                      #25
                      Originally posted by Derakon
                      "Nightly" is a bit of a misnomer in this case; "development version" might be more accurate. Basically, periodically the devs will say "Whelp, this looks good" and check in to mainline; until that happens, there's no point making a new build since nothing in mainline has changed. Evidently the work the devs have been doing has meant nothing's been checked in to mainline in awhile.

                      In other words, March 9th isn't that far behind. My own build's from March 15th; I doubt much changed in those six days.
                      But a *LOT* did change between 12/24/2010 and your build as I outlined above. You did mention that before but there have been more changes than I expected...

                      Another one that has me unhappy is the MARKED change to the amount of "stuff" per dungeon level. Basically the levels are *MUCH* smaller and it looks like it takes nearly nothing to get a "superb" level feeling. Big problems here as far as I'm concerned.

                      I think the people that are putting together these recent builds are changing *FAR* too much. All I really wanted was a fix to the greater vault problem.
                      Last edited by SSK; April 8, 2011, 07:50.

                      Comment

                      • Antoine
                        Ironband/Quickband Maintainer
                        • Nov 2007
                        • 1010

                        #26
                        Originally posted by SSK
                        I think the people that are putting together these recent builds are changing *FAR* too much. All I really wanted was a fix to the greater vault problem.
                        Hi SSK

                        With nightlies you have no guarantees at all. Stick to the minor releases if you put any value on stability.

                        That said, it would be nice to see an early 3.3 with fixes to the boots and greater vault bugs.

                        A.
                        Ironband - http://angband.oook.cz/ironband/

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #27
                          Originally posted by Antoine
                          Hi SSK

                          With nightlies you have no guarantees at all. Stick to the minor releases if you put any value on stability.

                          That said, it would be nice to see an early 3.3 with fixes to the boots and greater vault bugs.

                          A.
                          And that flickering slowdown problem. I assume this is fixed in nightlies?

                          You could call it 3.2.1.

                          Comment

                          • SSK
                            Adept
                            • Apr 2011
                            • 111

                            #28
                            Originally posted by Antoine

                            With nightlies you have no guarantees at all. Stick to the minor releases if you put any value on stability.

                            That said, it would be nice to see an early 3.3 with fixes to the boots and greater vault bugs.

                            A.
                            Hey Antoine,

                            Yeah I guess sticking to the minor releases would have been wisest. I woulda fixed the vault bug myself if I wanted to delve into getting tools and compiling... Ya think my save file with this character will work with the next minor release I hope? Or has its contact with a nightly-type build poisoned it?

                            BTW, thanx much to Timo and Derakon for answering a lot of questions and also (Derakon) for posting a compiled build.

                            p.s. Finnish names are ultra-cool.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              Originally posted by SSK
                              I think the people that are putting together these recent builds are changing *FAR* too much. All I really wanted was a fix to the greater vault problem.
                              Playing nightlies doesn't get you what you want; it gets you what the devs have. On the plus side, if you see something you don't like then you have time to say "Hang on a second..." before that gets pushed out as an official change.

                              Playing the nightlies isn't for everyone. If it's not for you, then that doesn't mean the devs are changing too much; just that the nightlies aren't what you want to play.

                              Comment

                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 5110

                                #30
                                Originally posted by Timo Pietilä
                                And that flickering slowdown problem. I assume this is fixed in nightlies?
                                I'm afraid not - I think only one of the devs can reproduce it, and he's been busy with RL for a while. It is definitely a live issue, and I'm pretty sure takk will not release 3.3 until it's fixed, but I can't guess when it will be.

                                Note sure about 3.2.1 - takk has mentioned it a couple of times, but so much has happened since 3.2 that I think it would be quite a lot of work to *decide* what ought to be in 3.2.1, before actually building it. I don't know though - I'm not very good at predicting what takk will do.

                                While I'm here - yes there has been a lull in the dev pace - which was pretty frantic from xmas until early March. Mainly RL issues for most devs I think, though I continue to suffer the occasional motivational setback. But there are a load of changes in staging which I will push to master this weekend if I can't find any more obvious bugs. Just wanted to warn people that this new nightly will contain a lot of refactoring and almost no gameplay changes - so it may appear that new bugs have been introduced for no immediate gain. But this refactoring will (IMO) be well worth the pain, as it will enable me to rewrite obj-power.c and randart.c for a start, and should facilitate a number of other interesting object- and spell-related things eventually.
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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