I'm trying to get down a pally to stat gain depth, and my inventory is full. I'm near a stair case, so I go down to 1250' so I'll be one level closer on the next trip. Supurb feeling, detect reveals an obvious vault, and I've got a staff of mapping with me, so I use it and it's a greater vault where the inner walls kind of look like an inverted hourglass, wide in the middle and skinny top & bottom.
Detect evil doesn't turn up anything that looks dangerous, there could be a non-evil nasty in there, but it looks like it's worth cracking open. I find the nearest tunnel and try to dig, no effect, try a few more times and still not getting through. Check my weapon, and it shows no effect on granite. 18/30 & a battle axe has no effect on granite? I thought it would be slow but that I could get through. Why didn't I hang onto that magic pick?
Maybe there's one on the ground...clear the level and no such luck. Roam around, and hope for something to respawn then drop something useful. Start getting nervous with less than 6000 turns on my lantern. I killed two umber hulks during that time, and only after the 2nd one was dead did I consider the possibility of trying to kite one by the entrance. With about 5000 turns left, a group of priests kindy dropped a wand of stone to mud.
There really wasn't anything too nasty in there. Probably the worst was a enchantress, but I teleported her away before she could summon anything deadly. I had to send one of her mature dragons away too because I couldn't handle it plus the vault dwellers. I TO'd a lich & black knight, but I also killed one of each after some lightning hounds broke my wand of TO. Worst thing I had to kill after that point was a balance drake, fortunately, Lotharang has rDis and activated to cure the confusion. Actually, as a tie in to my earlier post about how that was a useful early game artifact, I can't imagine having cleared this vault without it.
I was kind of interesting how each section of the vault helped me clear the next. 1st had boots of stability and the next I tried had a bunch of Nexus hounds. I found a staff & scrolls of identify which helped sort the treasure down to a manageable level. Middle section I tackled had a wand of disarming in it that let me get past some trap doors that would have otherwise risked dropping me out of the vault.
No artifacts, but I found !Str & !Dex (Both stats were drained, Dex badly so that's a bonus on top of the stat gain) Amulet Wis +2 which is better than slow digestion, Boots of stealth & stability. Defender weapon, gloves of Dex & Free Act, =See Invis. (That was a nice combo since my artifact weapon doesn't have see invis & I had been wearing =Free Action) Also got Ethereal Openings. My lantern was down to 626 turns of light by the time I recalled back after clearing the vault and deciding what was coming back to the surface with me.
Anyway, that's a long post to explain why I bothered respawn scumming in hopes of getting some sort of digging implement to drop. I'm going to have to be careful with this character now. I had been killing off a bunch of paladins trying to dive as fast as possible.
Detect evil doesn't turn up anything that looks dangerous, there could be a non-evil nasty in there, but it looks like it's worth cracking open. I find the nearest tunnel and try to dig, no effect, try a few more times and still not getting through. Check my weapon, and it shows no effect on granite. 18/30 & a battle axe has no effect on granite? I thought it would be slow but that I could get through. Why didn't I hang onto that magic pick?
Maybe there's one on the ground...clear the level and no such luck. Roam around, and hope for something to respawn then drop something useful. Start getting nervous with less than 6000 turns on my lantern. I killed two umber hulks during that time, and only after the 2nd one was dead did I consider the possibility of trying to kite one by the entrance. With about 5000 turns left, a group of priests kindy dropped a wand of stone to mud.
There really wasn't anything too nasty in there. Probably the worst was a enchantress, but I teleported her away before she could summon anything deadly. I had to send one of her mature dragons away too because I couldn't handle it plus the vault dwellers. I TO'd a lich & black knight, but I also killed one of each after some lightning hounds broke my wand of TO. Worst thing I had to kill after that point was a balance drake, fortunately, Lotharang has rDis and activated to cure the confusion. Actually, as a tie in to my earlier post about how that was a useful early game artifact, I can't imagine having cleared this vault without it.
I was kind of interesting how each section of the vault helped me clear the next. 1st had boots of stability and the next I tried had a bunch of Nexus hounds. I found a staff & scrolls of identify which helped sort the treasure down to a manageable level. Middle section I tackled had a wand of disarming in it that let me get past some trap doors that would have otherwise risked dropping me out of the vault.
No artifacts, but I found !Str & !Dex (Both stats were drained, Dex badly so that's a bonus on top of the stat gain) Amulet Wis +2 which is better than slow digestion, Boots of stealth & stability. Defender weapon, gloves of Dex & Free Act, =See Invis. (That was a nice combo since my artifact weapon doesn't have see invis & I had been wearing =Free Action) Also got Ethereal Openings. My lantern was down to 626 turns of light by the time I recalled back after clearing the vault and deciding what was coming back to the surface with me.
Anyway, that's a long post to explain why I bothered respawn scumming in hopes of getting some sort of digging implement to drop. I'm going to have to be careful with this character now. I had been killing off a bunch of paladins trying to dive as fast as possible.
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