Question about diving
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
Always like this. High-elf and gnome mages have always had a significant advantage over their peers because they can start with 18/50 INT, which gets them extra mana.
Frankly, given that the ultimate goal of the game is to kill a god, I have no problem with our heroes being superhuman, even at the start of the game. Just assume that the setting is sometime like the Greek golden age, when heroes were thick on the ground.Comment
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Thanks for the info, guys. I am indeed playing 3.2 and wasn't aware of some of the changes. I'll definitely put some of that oil to use. I also didn't realize how weak the short bow is. Looks like I should just sell the thing.Comment
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Keep in mind that if you find arrows +3/+3 your bow suddenly starts looking a lot better. I'd probably hang onto it but just upgrade as soon as I could.Comment
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If there were a D&D campaign that let the player wear near a dozen artifacts and kill a god and a demi-god, then I wouldn't be surprised that it had to keep track of attributes going up to 40
It's also not fair to say "divide an Angband stat by 2 to get a D&D score." Nope, not close in any edition. For scores up to 18, the scores are actually roughly comparable...quite comparable for 3rd Ed D&D. And even at the high end...a 3rd Ed D&D 40 means a helluva lot.
A big difference is that D&D uses spell slots for standard casters, NOT mana. But there's no way to roll up low-level, low-power spell slots to get something actually usable, so when you can cast high-powered spells, those low-powered slots are fundamentally meaningless. In Angband, the situation is akin to when you get Raal's...all the damage spells in the basic spellbooks pretty much stop being used. BUT, since you have a mana pool, the "mana resources" that powered them, are completely "converted" to powering the better spells. 3rd Ed D&D psionics DOES use mana, so a 40 Int psion DOES get a massive boost, like the Angband character.Comment
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In angband, even 18/50 spellstat is pathetic. It means that you have about 25% capability towards spellcasting. You have 2 mana/level on a 0 to 8 scale, and you have 10 spellcasting skill on a -5 to 57 scale. Perhaps it should correspond to an 9 on the old 3 to 18 scale. I could see as high as 14. It sure doesn't belong any higher than that IMO.
Have you ever had your deep CL50 mage drained to an INT of 18? Spellcasting is pointless. If you want to kill anything substantial, or any noticeable number of foes, you are better off hitting them with an ego shovel. Trust me, I did that. A CL50 mage with 18 INT in D&D with the 3-18 scale is a god. The 18s in the different systems aren't remotely comparable.Comment
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This is sort of a silly tangent, but you're wrong. Any campaign that showers artifacts on players and has them fighting demi-gods and a god is going to have house rules keeping track of the ludicrous power. The rule suggestion limiting stats to 25 is small potatoes next to the rule limiting artifacts to 1/party.Comment
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Just wanted to highlight this. Personally I think this is bad. Although I'm not sure if the better solution is to reduce the scale or increase the abilities at 18. Maybe some from each column.Comment
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Have you ever had your deep CL50 mage drained to an INT of 18? Spellcasting is pointless. If you want to kill anything substantial, or any noticeable number of foes, you are better off hitting them with an ego shovel. Trust me, I did that. A CL50 mage with 18 INT in D&D with the 3-18 scale is a god. The 18s in the different systems aren't remotely comparable.
When I started playing Angband the stat system made no sense to me at all.
I thought that increasing stats greater than 18 had less of an effect than increasing them up to 18. Of course the opposite is in fact true.
My preferred solution would be to remove stat gain potions entirely and cap your stats much lower, possibly at 18. It would remove the boring stat gain part of the game and make end game characters have much more variety.Comment
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I completely agree with this.
When I started playing Angband the stat system made no sense to me at all.
I thought that increasing stats greater than 18 had less of an effect than increasing them up to 18. Of course the opposite is in fact true.
My preferred solution would be to remove stat gain potions entirely and cap your stats much lower, possibly at 18. It would remove the boring stat gain part of the game and make end game characters have much more variety.
IMO currently character development plays too small part in game. You improve your stats and gear, not char. Stat impact in different aspects of game should be lowered and character level mean more. Skills should play bigger role. I believe it would be perfectly possible to kill Morgoth with maxed stat, excellent gear clvl1 warrior if you could get your HP high enough without gaining levels. Gaining levels should mean more than just few points of HP and possibly some new spell.
My ultimate game would be cross-breed of Sangband, NPP and vanilla. 4GAI from NPP, o-combat and skills from sangband and general simplicity from vanilla. Add in darker feeling and difficulty from frog-knows and you have pretty perfect game.Comment
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If we're going to hold onto the legacy D&D 3-18 point (plus) stat system, then these stats should somehow roughly correlate to their usefulness in D&D. Assuming this is unacceptable, not enough granularity (which I don't necessarily agree with), I'd think that possibly moving to a simple to understand 1-100 point system, with 50 being average, would work. Beyond that, a better curve needs to be used. Perfect stats should be nearly unattainable, and entirely unattainable without significant equipment boosts. The whole game seems to revolve around stat potions rather than character leveling, which seems wrong.
I'd also advocate removing point based character creation because I see it as being half the problem, but I know that it would be wildly unpopular.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Stats go currently from 3 to 40. You need space to improve a lot more than go lower, so lowering stat cap makes no sense whatsoever. However few last points of stat should not have the biggest impact, it should be more like gauss curve where biggest impact happens in half-way thru IE at 21-22 (18/30 - 18/40) and then steadily decrease in impact toward higher values.
IMO currently character development plays too small part in game. You improve your stats and gear, not char. Stat impact in different aspects of game should be lowered and character level mean more. Skills should play bigger role. I believe it would be perfectly possible to kill Morgoth with maxed stat, excellent gear clvl1 warrior if you could get your HP high enough without gaining levels. Gaining levels should mean more than just few points of HP and possibly some new spell.Comment
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So it's not the whole game that is the problem. Just the 'better' races that have an easier time maxing stats to 18/***.Comment
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For that matter, I've been playing a kobold who for most of the game was only getting INT/WIS/CHA bonuses from artifacts, leaving his STR/DEX/CON lagging far behind. I was able to make up for CON with a ring and dwarfish armor, and finally found some gear to bring STR up to reasonable levels, but DEX remains a problem even now.Comment
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Stats vs levels is just a game design viewpoint. I don't see how it can be right or wrong, except if you find it too jarring because of prior experience with systems that emphasize leveling over stats.
I'd say stats vs levels seems like raw talent vs training. Is killing monsters without instruction even supposed to be good training? It does not seem unreasonable to me to design a game where raw talent is more important than poor training.Comment
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