Eddie: I like the curHP mechanic. It helps differentiate breaths from spells. If you assume that breaths come from the monster's biology while spells come from their mind/spirit, then you can easily rationalize that a badly-hurt monster would have trouble outputting serious breath damage, but wouldn't have as much trouble casting strong spells. I guess the analog for spells would be to give them a failure rate that increases as the monster gets damaged, but that's not really needed.
Info in Monster Descriptions
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Breaths have damage caps. Spells don't. Spells vary with mlevel, type, and randomness way more than breaths.Comment
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Maybe add text "up to" in the spell/breath description.
Or maybe give "average/max".Comment
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I wonder what thionite would do with my stats, I sure would like a sense of perception...Comment
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