Eddie: I like the curHP mechanic. It helps differentiate breaths from spells. If you assume that breaths come from the monster's biology while spells come from their mind/spirit, then you can easily rationalize that a badly-hurt monster would have trouble outputting serious breath damage, but wouldn't have as much trouble casting strong spells. I guess the analog for spells would be to give them a failure rate that increases as the monster gets damaged, but that's not really needed.
Info in Monster Descriptions
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But we're talking about monster description, so monster level's known. Type's known. The randomness might be higher, but report the max...even if it's wildly unlikely you'll ever see it.Breaths have damage caps. Spells don't. Spells vary with mlevel, type, and randomness way more than breaths.Comment
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Ok, I agree that pessimistic estimation is better than getting surprised by lucky shot.
Maybe add text "up to" in the spell/breath description.
Or maybe give "average/max".Comment
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I did not see this post before- I will send my 'turtle' after it...
I wonder what thionite would do with my stats, I sure would like a sense of perception...Comment
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