Saves and Resists questions

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  • tprice
    Adept
    • Jun 2008
    • 105

    Saves and Resists questions

    Hello all, a returning player diving back into Angband for the first time since mid 2008. I lost my best character ever to a HD crash soon after Theo the Dwarf Cleric found Ringil for the one and only time I've found it in years of playing off an on. Stepped away from the game for a bit then got distracted by meeting a nice gal who is now my wife. SO I'll count that as time well spent even if it wasn't 'banding. ;-) Looks like you all have been BUSY with the coding in those 2.5 years!

    1) I know the Basic4+Poison are the resists you need to save vs InstaDeath damage.

    2) I know the "high" resists such as nexus mostly don't save you much damage currently but help a lot with the status effects caused by such attacks.

    3) Skimming the forum i see mentions that 100% Saving Throw will ALSO help against many of the status effects.

    Is there a list anywhere that I have missed on the wiki or the help files on which resists prevent which status effects and which ones a 100% save will handle?

    Got a nice load of artifacts cluttering up the house of my current character (minor save scumming against "Stupid Tired Death" due to late night playing while i get the hang of Angband again) and want to figure out which combo to use.

    Thomas Price
    aka The Bookworm
  • tprice
    Adept
    • Jun 2008
    • 105

    #2
    Now I really want to know!

    That last trip down netted me 5 more artifacts and a set of boots of speed. This needs some serious thinking about what to keep, what to wear, and what to dump...

    character dump at http://angband.oook.cz/ladder-show.php?id=11162

    Thomas Price
    aka The Bookworm

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Originally posted by tprice
      3) Skimming the forum i see mentions that 100% Saving Throw will ALSO help against many of the status effects.
      It is all pretty much ad hoc. The general rule is that you get a save against a spell, but not a melee attack. Except for paralysis. Probably there are other exceptions as well. If they cast confusion at you, you can save, but a melee attack to confuse always gets you if it hits. Breath attacks always hit. Confusion breaths are gone in the nightlies, but a chaos breath will always confuse you unless you have rChaos or pConf.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        The nastier effects of nexus can be saved against. Hold life gives you a 90% saving throw (independent of your normal throw) to resist losing experience, and mitigates the loss if your save fails. Otherwise I think Eddie (PowerDiver) got everything.

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #5
          Originally posted by Derakon
          The nastier effects of nexus can be saved against. Hold life gives you a 90% saving throw (independent of your normal throw) to resist losing experience, and mitigates the loss if your save fails. Otherwise I think Eddie (PowerDiver) got everything.
          I don't recall there being a save vs stat-scramble. Which really is the only effect of nexus I care about.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by fizzix
            I don't recall there being a save vs stat-scramble. Which really is the only effect of nexus I care about.
            Code:
                        if (randint0(100) < p_ptr->state.skills[SKILL_SAVE])
                        {
                            msg("You resist the effects!");
                            break;
                        }
            
                        msg("Your body starts to scramble...");

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #7
              Originally posted by Derakon
              Code:
                          if (randint0(100) < p_ptr->state.skills[SKILL_SAVE])
                          {
                              msg("You resist the effects!");
                              break;
                          }
              
                          msg("Your body starts to scramble...");
              I stand corrected.

              Comment

              • Tiburon Silverflame
                Swordsman
                • Feb 2010
                • 405

                #8
                Was "pConf" a typo, or was the nomenclature switched around?

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #9
                  Originally posted by Tiburon Silverflame
                  Was "pConf" a typo, or was the nomenclature switched around?
                  rConf is the old high resistance to the damaging confusion attack. pConf is protection from the confusion effect. In the nightlies, there is no longer a damaging confusion attack, and bronze DSM no longer exists, etc.

                  Blindness and Fear did not have a damaging attack and now the terminology is that you get protection from, rather than resistance to, those effects.

                  The importance of this change is that these protections are now random abilities on things like blessed weapons, and no longer appear as high resists on things like elvenkind armor. It also means that a cloak of protection is now misnamed.

                  In general, you have a damaging attack like light and a related protection such as pBlind. If you receive the attack, resistance reduces damages and prevents the side effect. If you do not have resistance, you receive full damage and then check to see whether you have protection from the side effect.

                  This was discussed some time back in this forum and I don't remember anyone having a problem with it.

                  Comment

                  • Tiburon Silverflame
                    Swordsman
                    • Feb 2010
                    • 405

                    #10
                    I don't have a problem at all with it. I generally remember the discussion, I just wasn't sure if that was what was going on...which is why I phrased the question in the manner I did.

                    Comment

                    • Antoine
                      Ironband/Quickband Maintainer
                      • Nov 2007
                      • 1010

                      #11
                      Originally posted by PowerDiver
                      rConf is the old high resistance to the damaging confusion attack. pConf is protection from the confusion effect. In the nightlies, there is no longer a damaging confusion attack, and bronze DSM no longer exists, etc.
                      I suppose a side effect is that confusion is much less of a threat in the early to mid game (with bronze dragons removed, etc).

                      Should some early chaos breathers/casters be introduced to compensate?

                      A.
                      Ironband - http://angband.oook.cz/ironband/

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Monsters that breathe confusion weren't exactly common to begin with, so I don't think that the change is all that significant. I bet if you gave gnome mages the confuse spell that'd be adequate compensation.

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #13
                          Originally posted by Derakon
                          Monsters that breathe confusion weren't exactly common to begin with, so I don't think that the change is all that significant. I bet if you gave gnome mages the confuse spell that'd be adequate compensation.
                          Considering how much more common gnome mages are and how much earlier they appear, I'd say that would be more than enough to compensate.

                          Comment

                          • Antoine
                            Ironband/Quickband Maintainer
                            • Nov 2007
                            • 1010

                            #14
                            Originally posted by Derakon
                            Monsters that breathe confusion weren't exactly common to begin with, so I don't think that the change is all that significant.
                            G'wan, an early chaos enemy would funk things up a bit.

                            Someone like this guy

                            The Chaos master (Violet 'p')
                            === Num:498 Lev:37 Rar:3 Spd:+10 Hp:300 Ac:50 Exp:550
                            An adept of chaos, feared for his skill of invoking raw Chaos. This evil creature moves normally. He is always created sluggish. He is magical, casting spells which invoke raw Chaos, heal-self, summon spiders or summon a demon; 1 time in 6. He can open doors, bash down doors and illuminate the dungeon. He is invisible. He resists acid and poison. He cannot be confused or slept. He is observant of intruders, which he may notice from 300 feet. He will carry one or two objects. He can hit to attack with damage 10d2, kick to attack with damage 10d2, punch to attack with damage 10d2, and kick to attack with damage 10d2. (T.o.M.E. 2.3.5)
                            A.
                            Ironband - http://angband.oook.cz/ironband/

                            Comment

                            • will_asher
                              DaJAngband Maintainer
                              • Apr 2007
                              • 1124

                              #15
                              A monster I recently added for the upcoming release of DAJ 1.3.0

                              N:868:chaos butterfly
                              G:F:v
                              I:116:2d17:26:2:0
                              A:19:39:12
                              W:14:9:1:61
                              B:BITE:CONFUSE:1d3
                              F:RAND_50 | WEIRD_MIND | ATTR_MULTI | FORCE_SLEEP
                              F:BUG | NO_STUN | NO_FEAR | FLY | ROAM1
                              S:1_IN_7 | BR_CHAO | BLINK
                              D:A butterfly with wings in bizzare patternless colors. It may
                              D: cause strange things to happen.

                              Now that I think about it, I should probably add the POWERFUL flag to widen its breath radius so it'll be more likely to polymorph other monsters. That's a nice and chaotic thing to do...
                              Will_Asher
                              aka LibraryAdventurer

                              My old variant DaJAngband:
                              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                              Comment

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