This sounds like a bug to me...
For example, let's say a character is fully healed at 100/100 HPs. Then I find a ring of constitution +3 and equip it. Now the character has 100/120HPs, as if it had been injured in the process...
Same thing happens when you increase your INT/WIS for SP, or when you gain a level for both HP and SP.
When did this behavior change? And why? I remember clearly that you used to have HP/SP adjusted when you raised INT/WIS/CON or gained a level before...
For example, let's say a character is fully healed at 100/100 HPs. Then I find a ring of constitution +3 and equip it. Now the character has 100/120HPs, as if it had been injured in the process...
Same thing happens when you increase your INT/WIS for SP, or when you gain a level for both HP and SP.
When did this behavior change? And why? I remember clearly that you used to have HP/SP adjusted when you raised INT/WIS/CON or gained a level before...
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