Except that oil is heavy and single use.
The damage issue is of course on everybody's radar, and will be addressed. I've never had a strong opinion on the percentage healing - it certainly fulfilled its original objective of preventing healing potions becoming junk, but I'm not sure that it's overpowered. People still don't use CLW or CSW in the endgame, and they only use CCW because !Healing has become so much less common than it used to be.
I don't think I agree with your basic premise: why shouldn't !CCW be useful in melee without resting? In the second half of the dungeon a large proportion of monsters can do upwards of 200 damage in a round, and you often have to deal with more than one. What's the basis of your assertion that it should be limited to 70hp?
The ones that bug me the most are the crazy damage per turn, and the effectively unbounded healing from weak potions. If you want to make !CCW, etc more powerful, make them scale with player level--not with player HP.
!CCW shouldn't be useful in melee without taking a rest, full stop. That means it absolutely can't heal more than 70HP/turn (at most!).
!CCW shouldn't be useful in melee without taking a rest, full stop. That means it absolutely can't heal more than 70HP/turn (at most!).
I don't think I agree with your basic premise: why shouldn't !CCW be useful in melee without resting? In the second half of the dungeon a large proportion of monsters can do upwards of 200 damage in a round, and you often have to deal with more than one. What's the basis of your assertion that it should be limited to 70hp?
Comment