Here's my semi-rough ranking of resists/abilities from most worthless to least worthless:
Featherfall
Slow Digestion
Hold Life
Resist Fear
Permanent Light
Resist Nether
Resist Dark
Resist Light
Resist Shards
Resist Chaos
Resist Disenchantment
Resist Nexus
------------- The "Do I care?" line
Resist Sound
Regeneration
Resist Poison
Resist Acid
Resist Confusion
Resist Blindness
See Invisible
Resist Electricity
Resist Fire
Resist Cold
Telepathy
Free Action
Some notes:
* Nether has a pointless side effect and an unreliable resistance. Worthless!
* Experience drain is rare and easily made back up. It slows down your experience gain slightly, but by the time drainers are at all common you aren't paying all that much attention to level anyway. In any event, trivially blocked by carrying !LifeLevels
* Fear is trivially blocked by carrying !Heroism, assuming you care
* Regeneration makes a huge difference in your spellcasting rate (something like tripling your MP regen rate), as well as rendering cuts moot.
* Just avoid nexus breathers. There aren't enough to make the resist a priority.
* Acid damage is halved any time it hits your armor (even if the armor is acidproof), which is 100% of the time if you have all armor slots filled.
* I've never been asked to choose between telepathy and basic 4 resists, so that ranking is somewhat moot.
EDIT: moved Permanent Light and See Invisible up a bit.
Featherfall
Slow Digestion
Hold Life
Resist Fear
Permanent Light
Resist Nether
Resist Dark
Resist Light
Resist Shards
Resist Chaos
Resist Disenchantment
Resist Nexus
------------- The "Do I care?" line
Resist Sound
Regeneration
Resist Poison
Resist Acid
Resist Confusion
Resist Blindness
See Invisible
Resist Electricity
Resist Fire
Resist Cold
Telepathy
Free Action
Some notes:
* Nether has a pointless side effect and an unreliable resistance. Worthless!
* Experience drain is rare and easily made back up. It slows down your experience gain slightly, but by the time drainers are at all common you aren't paying all that much attention to level anyway. In any event, trivially blocked by carrying !LifeLevels
* Fear is trivially blocked by carrying !Heroism, assuming you care
* Regeneration makes a huge difference in your spellcasting rate (something like tripling your MP regen rate), as well as rendering cuts moot.
* Just avoid nexus breathers. There aren't enough to make the resist a priority.
* Acid damage is halved any time it hits your armor (even if the armor is acidproof), which is 100% of the time if you have all armor slots filled.
* I've never been asked to choose between telepathy and basic 4 resists, so that ranking is somewhat moot.
EDIT: moved Permanent Light and See Invisible up a bit.
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