Artifact Weapons for Priests

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  • Tregonsee
    Adept
    • Jan 2011
    • 129

    Artifact Weapons for Priests

    I have played Priests most of my time in Angband (3.09b). I usually get a good Holy Avenger weapon, and then wonder what artifact weapon I should get next.

    In most cases, they do not cover the holes I would make by leaving the HA, especially the See Invisible and fear resistance, or are totally inappropriate for a Priest.

    So what should I be looking for? I currently in this game have a HA Short Sword (1d6) (+11, +13) [+4] (+2)
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by Tregonsee
    I have played Priests most of my time in Angband (3.09b).

    So what should I be looking for? I currently in this game have a HA Short Sword (1d6) (+11, +13) [+4] (+2)
    HA Short Sword (1d6) (+11, +13) [+4] (+4)?

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      By my reckoning there are 26 priest-friendly (either hafted or blessed) artifacts in the base game:

      73:'Glamdring'
      74:'Aeglin'
      75:'Orcrist'
      82:'Ringil'
      83:'Anduril'
      95:'Osondir'
      97:'Aeglos'
      98f Orome
      99:'Nimloth'
      102f Eonwe
      107f Wrath
      108f Ulmo
      122:'Turmil'
      111:'Grond'
      112:'Totila'
      113:'Thunderfist'
      114:'Bloodspike'
      115:'Firestar'
      116:'Taratol'
      117f Aule
      118:'Nar-i-vagil'
      119:'Eriril'
      120f Olorin
      121:'Deathwreaker'
      123f Gothmog
      132f Fundin Bluecloak

      Of these, some recognizable stand-outs are:

      Ringil: duh!
      Aeglos: good damage, slays evil, gives WIS/DEX bonuses.
      Eonwe: +2 all stats, cold immunity, big damage
      Taratol: electricity immunity
      Aule: gigantic damage (18d1 + 21!), slays damned near everything
      Deathwreaker: one of the legendary uber-artifacts

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by Derakon
        By my reckoning there are 26 priest-friendly (either hafted or blessed) artifacts in the base game:
        In addition to that list look out any high-dice HA/extra blows weapons.

        Also that failure % penalty doesn't really matter much at the clvl 50, so you can just plain use the best weapon you find.

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          Originally posted by Tregonsee
          So what should I be looking for?
          You really shouldn't be "looking for" anything. See if you can use what you find.

          It is quite likely that at various points in the game your best weapon choice will be one with a pointy penalty. Don't discard pointy objects just because they are pointy, unless you have something else that is nearly as good that has no penalty.

          Comment

          • Tregonsee
            Adept
            • Jan 2011
            • 129

            #6
            Well, now I do have Totila, but only to switch to when I need rConfusion. My HA short sword still seems better, or am I missing something?

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Depends on what you want from your weapon. Totila probably has better damage, but the HA weapon has See Invisible and the wisdom boost.

              Comment

              • Thraalbee
                Knight
                • Sep 2010
                • 707

                #8
                I mainly attack with the spells Orb of Draining, Dispel Undead, Dispel Evil, Holy word plus rarely the crossbow. This means light weapons with +3 or +4 wisdom and useful resists or speed boost are my favourites. Melee damage is less important once your mana points has become adequate.

                I avoid heavy weapons since you need high Str and Dex to get full number of attacks with those and I prefer Wisdom and Con before Dex. I did use a very heavy random artifact Mace of Disruption with +3 attacks for a while but although damage output was great (845 per round against undead) having to use items to get max Str & Dex and not getting much else useful from the weapon made me leave it at home.

                Another thing on Priest attacks - did you know you can attack monsters out of line of sight with Orb of Draining? This is *very* useful against druj and hounds which you don't want to face. You set a target on e.g. a corridor corner by pressing * and then the arrow keys for position and then the t key. Then cast the spell with the sequence p3b5 where 5 is the set target. The orb hurts also in a few spaces close to the target. (This works best with no monster in sight, targetting defaults to closest monster)

                Comment

                • Tregonsee
                  Adept
                  • Jan 2011
                  • 129

                  #9
                  I do use indirect targeting for my OODs, thanks for mentioning it for others.

                  Here is a dump: http://angband.oook.cz/ladder-show.php?id=11100

                  I get three blows with the HA short sword vs. 2 with Totila, so I do not know
                  which I do more damage with. Of course I still like the HA better because of the increased spell points and possibly better spell failure rate, but is my rationale sound?

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    You can 'I'nspect the weapon to see how much damage you'd deal with it. Totila almost certainly does more damage because of its higher enchantment and bigger dice (which translates into more effect from its slays and brands). At this point it comes down to how badly you need See Invisible (remember you have a spell that grants temporary SI in your third spellbook) and how reliant you are on melee vs. spells. I can't answer that for you.

                    Comment

                    • Siggesigge
                      Scout
                      • Jul 2009
                      • 30

                      #11
                      Originally posted by Derakon
                      You can 'I'nspect the weapon to see how much damage you'd deal with it. Totila almost certainly does more damage because of its higher enchantment and bigger dice (which translates into more effect from its slays and brands). At this point it comes down to how badly you need See Invisible (remember you have a spell that grants temporary SI in your third spellbook) and how reliant you are on melee vs. spells. I can't answer that for you.
                      This wasn't implemented in 3.0.9b though, to my knowledge. Is there any reason in particular you're playing an old version, OP? There have been massive UI improvements in the later versions which I would miss immensely if I played an older version again. Assuming all blows hit and my math being correct, this is how much damage each weapon should do:

                      HA Small Sword:
                      3 * ((3 * 3.5) + 18) = 85.5 avg. dmg/round VS demons and undead.
                      3 * ((2 * 3.5) + 18) = 75 avg. dmg/round VS evil creatures.
                      3 * (3.5 + 18) = 64,5 avg. dmg/round VS others

                      Totila:
                      2 * ((3 * 10.5) + 13) = 89 avg. dmg/round VS creatures not resistant to fire.
                      2 * ((2 * 10.5) + 13) = 68 avg. dmg/round VS evil creatures.
                      2 * (10.5 + 13) = 47 avg. dmg/round VS others.

                      So damage wise the Small Sword actually beats Totila except in the cases where the fire brand applies. This will probably change shortly though, when your stats get higher and you get more blows.

                      The question really is whether you need rConf or sInvis most at the moment. You can get by without neither for at least a while longer with good detection or usage of the spell Derakon mentioned. Personally I would probably choose the Small Sword and keep an eye open for confusers. They don't really become a major problem until a bit deeper in the dungeon.

                      Comment

                      • Tregonsee
                        Adept
                        • Jan 2011
                        • 129

                        #12
                        Thanks for the analysis. I am using 3.09b because I started using that with a download from rephial, and it was the oldest stable version at the time. I plan to try 3.20 after this character wins or dies (the quiver sounds like a great improvement).

                        Since I have Godly Insights, I use Detection a bit. I have been surprised, but after getting confused, switched to Totila so I would not get confused again and wait the first section out. I hope to get Thengel or the artifact helm with ESP before I go down much further.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          You should be carrying Cure Critical Wounds potions (purchasable at the temple) so you don't have to wait out status ailments. If you get confused, switch to Totila and chug a potion and you'll be back in action that much faster.

                          If you absolutely cannot take the two turns needed to clear your confusion, carry a Staff of Teleport; it can be used (albeit with an increased failure rate) even when confused.

                          Comment

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