Why not just lower damage bonuses on items? The key factor is that damage bonuses are multiplied per blow. Discounting haradrim shield, a typical endgame kit probably consists of: Elessar (7) + cambeleg(8) + narya (6) + hammerhand (9) = +30. So that's an extra 120-180 damage per round against everything, regardless of weapon, before slays/brands/etc.
Wearing those items alone, Sting is a viable weapon for fighting morgoth with 534 dmg/round against evil as a level 50 high elf warrior, compared to 290 dmg/round without any of them.
Along those same lines, combat +to hit bonuses from heroism(+12) /berserk(+24)/holy chant(+10) also stack, which has a large impact on non warriors. For example, a level 50 mage goes from a 64% chance to hit Sauron (AC 160) wielding Aule with the above kit to 74% chance with the above 3 buffs, which is a pretty substantial bump.
So, with multiple pvals, I would reduce melee damage bonuses across the board, perhaps by half, but keep melee to hit bonuses intact., though I think that was possible before.
I'd also make the speed bonus "trickery independent of the dex bonus.
IMO the speed bonus on Thror is too low and its deep enough where it isn't competitive with any of the other boots that you have already likely found.
Wearing those items alone, Sting is a viable weapon for fighting morgoth with 534 dmg/round against evil as a level 50 high elf warrior, compared to 290 dmg/round without any of them.
Along those same lines, combat +to hit bonuses from heroism(+12) /berserk(+24)/holy chant(+10) also stack, which has a large impact on non warriors. For example, a level 50 mage goes from a 64% chance to hit Sauron (AC 160) wielding Aule with the above kit to 74% chance with the above 3 buffs, which is a pretty substantial bump.
So, with multiple pvals, I would reduce melee damage bonuses across the board, perhaps by half, but keep melee to hit bonuses intact., though I think that was possible before.
I'd also make the speed bonus "trickery independent of the dex bonus.
IMO the speed bonus on Thror is too low and its deep enough where it isn't competitive with any of the other boots that you have already likely found.
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