Sounds good, but getting a bit worried about the quoted part. First off, I dont see why you boost the evasion monsters when the newly introduced absorbtion favours archery. Maybe im misunderstanding something, but I would think that the new absorbtion doesnt change much for archers, so why change the balance.
The other thing is "halving the player to hit value for archery". If that means youre gonna miss with your arrows I dont like it. Balance the damage but leave the to hit chance in the "high" area. Its depressing to miss.
The other thing is "halving the player to hit value for archery". If that means youre gonna miss with your arrows I dont like it. Balance the damage but leave the to hit chance in the "high" area. Its depressing to miss.
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