I read from somewhere that they were supposed to work only on artifacts.
IMO they are bad idea. Neat, but bad, if you understand what I mean.
Angband 3.2 released!
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Cheers both.
Couple of things which I hadn't noticed prior to 296ffa6475 of 25 Jan (same rev code as 21 Jan?). Which isn't to say they're new, obviously.
a) I saw an awful lot of bad rings before I first got the option to '(destroy? ignore?) all rings that are bad'. Can't recall which ring gave me the option, but I think it was most likely a damage or accuracy.
b) If I run over an artifact when my inventory is full, it's signposted eg 'You have no room for The Long Sword' rather than 'a Long Sword'.
You'll gather from b) that the artifacts are now ticking along nicely.
Still not sure about 'repair item'. Repaired Mices and to a lesser extend Dogs are a *huge* boost in the early game.Leave a comment:
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I can confirm that no changes to artifact drop rates have yet been made since 3.2
trac.rephial.org is the place to look for future plans (see the ToDiscuss link on the wiki front page), and for outstanding bugs/tickets, but it's not the place to look for changes that have already been made (unless you get quite sophisticated with your ticket queries). Better to go to http://github.com/angband/angband/commits/master and browse through the commits.Leave a comment:
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I'm pretty sure you've just been unlucky, AFAIK that stuff hasn't been changed.
There is definitely a lot of variance in expected # of artifacts seen by dlvl X though.Leave a comment:
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I'm sure this is a 'me problem', but I can't make head or tail of the Rephial trac. Is there a decipherable list of changes in the nightlies?
I'm playing OS X rev 296ffa6475 (21 Jan). I like the new tight-fisted shop owners: it's now necessary to think about what you need, whereas in previous revs money was effectively no object from very early in the game.
My query is that at CL25, and with a bodycount of 22 uniques, I've finally found my first two artifacts. I'm not complaining – I don't miss all those rubbish gauntlets – but was wondering if this was intentional, or whether I've just been unlucky?Leave a comment:
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The game doesn't gain or lose bugs once it's been released; so for any given version, if you download that version five years later, it will be the same.Leave a comment:
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Question... if I downloaded 3.20 that's available now, would it be the same files as what I downloaded 3 weeks ago? Which is to say... have the reported bug/fixes been added to the file?Leave a comment:
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Heh. Indeed.
I was on a level with a diagonal vault. I'd spent some time wearing a Ring of Intelligence +5 and a very handy repaired Mouse, found a couple of elemental rings in the vault, was about to put one on and must have put on a hitherto un-noted autopicked Ring of Escaping by mistake.
It was the absence of an 'Afraid' status that threw me.
Can I go back to that only half-emptied vault now, please?
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Switching to most recent nightly now.Leave a comment:
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You are indeed correct - thanks for pointing it out. I think takk wants destroy to equal ignore, which means that if you want to carry 50 arrows but leave 30 on the ground, you'll need to leave them visible.This is a memory leak which has been fixed in the latest nightly. Please shout if it isn't.a) This doesn't happen immediately but leaks in after 15-30 minutes of play: the –more– prompt following the 'not enough room' message takes a number of keystrokes to clear. Usually 13, but occasionally 32. This is recorded, eg You do not have enough room for a wafer-thin mint <13x>. Quitting and reopening clears the problem.Yes, this is because the "hide squelched" state (shift-k) is not saved in the savefile. It's already logged as http://trac.rephial.org/ticket/1293 and will be fixed eventually.b) If I return to a game saved in mid-level (not something I do often) all sensed/identified-and-quality-squelched items reappear. Naturally moving to another level fixes this.You are wearing something which makes you afraid. A ring of escaping, perhaps? Such an item overrides the protection from fear granted by other items. Take it off and all will be well.c) Rather more drastically, I've just discovered this...
My weapon makes me fearless. Beserker/Heroism won't help me. Sadly quitting and re-opening does't help either.Leave a comment:
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Thanks, but this doesn't work for me (if 'stack' is the same as '27 rations of food sitting in my inventory').
Three further problems with rev 9c5ac7e7ec which I didn't experience with the previously used mid/late December build...
a) This doesn't happen immediately but leaks in after 15-30 minutes of play: the –more– prompt following the 'not enough room' message takes a number of keystrokes to clear. Usually 13, but occasionally 32. This is recorded, eg You do not have enough room for a wafer-thin mint <13x>. Quitting and reopening clears the problem.
b) If I return to a game saved in mid-level (not something I do often) all sensed/identified-and-quality-squelched items reappear. Naturally moving to another level fixes this.
c) Rather more drastically, I've just discovered this...

My weapon makes me fearless. Beserker/Heroism won't help me. Sadly quitting and re-opening does't help either.
Is there any harm in trying with rev 296ffa6475?Leave a comment:
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Hmmm. I am certain that the identification-by-use of =Dog has been fixed, but will check tonight.I've the same issue with Dogs in OS X revision 9c5ac7e7ec.
Scroll of Restore Item has just removed the 'to hit' penalty from my regular (now irregular) Hard Leather Armour [16,+0].
Also (sorry if it's been addressed elsewhere), if I'm overburdened with rations or similar, can I nicely destroy a number of those rations? I can drop however many I like, but I can only 'k' all of them.
Edit: oh, and there's now no delay to level feelings, which wasn't an issue with the previous OS X release.
Yes, scrolls of restore item do currently remove the to-hit penalty on armour. This will change before 3.3 is released.
Yes, you can destroy less than a whole stack of something: press 0, then the quantity you wish to destroy (1-99), then k, then select the stack.
I honestly can't remember whether instant level feelings are an accidental change or a deliberate one. Level feelings are due for a complete overhaul before 3.3 is released anyway.Leave a comment:
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I've the same issue with Dogs in OS X revision 9c5ac7e7ec.
Scroll of Restore Item has just removed the 'to hit' penalty from my regular (now irregular) Hard Leather Armour [16,+0].
Also (sorry if it's been addressed elsewhere), if I'm overburdened with rations or similar, can I nicely destroy a number of those rations? I can drop however many I like, but I can only 'k' all of them.
Edit: oh, and there's now no delay to level feelings, which wasn't an issue with the previous OS X release.Last edited by scud; January 19, 2011, 11:44.Leave a comment:
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It's the one about "start kits", which I promised Eddie I'd get into 3.3 since we took away the birth_money option in 3.2 - the idea being to make the initial town shopping experience less daunting/off-putting for newbies, offering them a choice of starting kit for their character: weapon/shield/armour, weapon/oil/?phase, sling/shots/spikes etc. etc. That sort of thing. Four or five different pre-bought kit combinations, and the option of starting with just the money for experienced players.
Actually that's only the longest-outstanding ticket for 3.3 - there are older tickets which are tagged for later versions. The very oldest is "find-as-you-type monster recall", which would be cool, but will take a fair bit of coding ...Leave a comment:
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