Since there were a few replies in the O-combat section of the "making it harder" megathread, I thought I'd separate this issue out.
First, this poll is about 3.3, not 3.2. I will leave it up until after 3.2 is final.
Second, it is orthogonal to the issue of fractional blows. O-combat doesn't treat num_blows differently from the way V used to, except that the minimum is usually 2 rather than 1. So fractional blows could be used with or without the main change of O-combat.
So what is the main change of O-combat? It's really very simple: +dam does not add actual points of damage, it adds a percentage to the weapon's dice roll for damage. The percentage is one of diminishing returns, starting at +5% for +1dam and maxing out at +255% damage for +101dam.
If you think about this, it's an instant and perfect change to reflect the importance of weapon size (i.e. damage dice). +1 dam when wielding a 1d4 dagger (average damage 2.5) gives you +0.125 points of damage per blow. That same +1 dam when wielding a 3d5 lochaber axe (average dam 9) gives you +0.45 damage per blow - over three times as much, and in exact proportion with the damage dice.
(There are other differences in O combat, like the treatment of critical hits and the actual damage dice on weapons, but this is the main one.)
So, those of you who find it offensive that a beefy warrior picking up a 2d5 longsword is actually worse off than with a 1d5 main gauche - do you want to see something along these lines in V? Could those of you who like V the way it is cope with a change this radical?
First, this poll is about 3.3, not 3.2. I will leave it up until after 3.2 is final.
Second, it is orthogonal to the issue of fractional blows. O-combat doesn't treat num_blows differently from the way V used to, except that the minimum is usually 2 rather than 1. So fractional blows could be used with or without the main change of O-combat.
So what is the main change of O-combat? It's really very simple: +dam does not add actual points of damage, it adds a percentage to the weapon's dice roll for damage. The percentage is one of diminishing returns, starting at +5% for +1dam and maxing out at +255% damage for +101dam.
If you think about this, it's an instant and perfect change to reflect the importance of weapon size (i.e. damage dice). +1 dam when wielding a 1d4 dagger (average damage 2.5) gives you +0.125 points of damage per blow. That same +1 dam when wielding a 3d5 lochaber axe (average dam 9) gives you +0.45 damage per blow - over three times as much, and in exact proportion with the damage dice.
(There are other differences in O combat, like the treatment of critical hits and the actual damage dice on weapons, but this is the main one.)
So, those of you who find it offensive that a beefy warrior picking up a 2d5 longsword is actually worse off than with a 1d5 main gauche - do you want to see something along these lines in V? Could those of you who like V the way it is cope with a change this radical?
Comment