Posting Dumps

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  • cofresi
    Apprentice
    • Nov 2009
    • 52

    Posting Dumps

    Is there a way to post a dump directly from a dead char savefile? I just quit/escaped the game when he died and don't think it made a dump.
    He once had an awkward moment with a Morgoth, just to see what it felt like. Should he ever be cut, rubies would spill from his veins.

    He is: the most Interesting @ in the world.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by cofresi
    Is there a way to post a dump directly from a dead char savefile? I just quit/escaped the game when he died and don't think it made a dump.
    It doesn't - you need to make a dump from the death menu before quitting. But you can resurrect the character with the -w switch and then dump. The char will be marked as a cheater, but since you're not playing it, that doesn't matter.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by Magnate
      It doesn't - you need to make a dump from the death menu before quitting. But you can resurrect the character with the -w switch and then dump. The char will be marked as a cheater, but since you're not playing it, that doesn't matter.
      Which rings my mind one enchantment I have many times mean to mention and always forgot. When you die you should be able to start new char in that death-screen. It bugs to need to quit and start again to get back into game. I think for divers and new players that is even much more annoying than it is to me.

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      • fph
        Veteran
        • Apr 2009
        • 1030

        #4
        Originally posted by Magnate
        It doesn't - you need to make a dump from the death menu before quitting. But you can resurrect the character with the -w switch and then dump. The char will be marked as a cheater, but since you're not playing it, that doesn't matter.
        Would it break something if the game automatically saved a chardump upon death (let's say, on a file called LastDump.txt)? I can only imagine problems for people playing from a read-only medium.
        --
        Dive fast, die young, leave a high-CHA corpse.

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        • d_m
          Angband Devteam member
          • Aug 2008
          • 1517

          #5
          Originally posted by Timo Pietilä
          Which rings my mind one enchantment I have many times mean to mention and always forgot. When you die you should be able to start new char in that death-screen. It bugs to need to quit and start again to get back into game. I think for divers and new players that is even much more annoying than it is to me.
          There is actually a bug open about allowing this. The original design of Angband makes this complicated, although we're trying to move toward being able to deallocate all the memory used by the dead character's game and then initialize a whole new game (which currently happens because the program exits and then starts again).

          If you're interested I can find some related ticket numbers for you, but right now I'm busy... fixing other bugs for 3.2
          linux->xterm->screen->pmacs

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            Originally posted by fph
            Would it break something if the game automatically saved a chardump upon death (let's say, on a file called LastDump.txt)?
            FA allows you to look at the dump for your recently dead character if you re-open the savefile - and that was an easy fix.

            And I agree with both Timo and d_m here
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by d_m
              There is actually a bug open about allowing this. The original design of Angband makes this complicated, although we're trying to move toward being able to deallocate all the memory used by the dead character's game and then initialize a whole new game (which currently happens because the program exits and then starts again).

              If you're interested I can find some related ticket numbers for you, but right now I'm busy... fixing other bugs for 3.2
              It's ticket #138 - been around for a while now. We will get there one day - maybe for 3.4 or 4.0 ...
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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