enchant weapon or armor capped at 9 or 10?

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  • fbas
    Apprentice
    • Oct 2010
    • 59

    enchant weapon or armor capped at 9 or 10?

    in 3.1.2, I have so far not been able to enchant weapons or armor past +9 (with one exception that goes to +10). Is this a hard limit, or has the probability gotten really low but still possible to go beyond this? I think I was able to enchant beyond this in 3.0.9.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    The theoretical cap is and has always been (as far back as I can recall) +15. However, your odds of going from +9 to +10 are 1 in 100, and it only gets worse from there.

    Comment

    • Mark
      Adept
      • Oct 2007
      • 130

      #3
      As a paladin with access to Enchant Weapon, I've enchanted Aglarang to +15,+15. It took <5 minutes with use of a macro. Perhaps a bit scummy, but I figure why not.

      Comment

      • Patashu
        Knight
        • Jan 2008
        • 528

        #4
        Imo if you have it in spell format and there's no downside to casting the spell repeatedly in town or whatever, it should always succeed.
        My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

        Comment

        • Zikke
          Veteran
          • Jun 2008
          • 1069

          #5
          Originally posted by Patashu
          Imo if you have it in spell format and there's no downside to casting the spell repeatedly in town or whatever, it should always succeed.
          I agree with this. If you're a class with the spell, there's no reason to force the player to scum the spell. The scrolls should still have the failure chance.
          A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
          A/FA W H- D c-- !f PV+++ s? d P++ M+
          C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by Zikke
            I agree with this. If you're a class with the spell, there's no reason to force the player to scum the spell. The scrolls should still have the failure chance.
            I don't agree. Enchant spells should fail every now and then, just like recharging and everything else.

            If you make a macro and use it, then fine, use it. For rest of us that don't care to enchant everything up to +15 current system is fine.

            On the other hand, I think enchanting ammo should be removed from the game. Completely. Spells (but not scrolls) for melee-weapons too. Game could have "restore enchantment" -spell to fix disenchanted artifacts.

            Comment

            • Zikke
              Veteran
              • Jun 2008
              • 1069

              #7
              Enchant spells failing "every now and then" is far different than failing 99/100 times or worse at certain + levels. A lot of the Vanilla improvements have been to reduce needless tedium, and making a person cast, rest, cast, rest, cast, rest counts as tedium to me.

              Removing the spells altogether works too. It would make the scrolls actually mean something, and then the low success rate would make complete sense.
              A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
              A/FA W H- D c-- !f PV+++ s? d P++ M+
              C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

              Comment

              • Carnivean
                Knight
                • Sep 2013
                • 527

                #8
                The easy solution to the scumming problem is to change the mana value to 0. You're still hammering a key a bunch of times, but far less tedious than having to rest too.

                That said, for gameplay purposes, failure rates balance out the gains with a negative. If you want +15, you have to earn it.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Zikke
                  and making a person cast, rest, cast, rest, cast, rest counts as tedium to me.
                  Then don't do that. Repeating tasks like that is like staying in dlvl1 until you are ready for Morgoth: it is self-caused tedium.

                  Comment

                  • Zikke
                    Veteran
                    • Jun 2008
                    • 1069

                    #10
                    Having spells available that have a low success rate, but would make a character permanently marginally better sort of invites people to scum with it. Otherwise the only point to having those spells in the spellbook is just to cast it once for the xp, which is a waste of a book slot.
                    A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                    A/FA W H- D c-- !f PV+++ s? d P++ M+
                    C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                    Comment

                    • Rydel
                      Apprentice
                      • Jul 2008
                      • 89

                      #11
                      There's a definite advantage to fully enchanting your weapon, and if it's a spell, there's no downside. When optimal play is boring play, that's a problem that needs to be addressed.
                      I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        And IMO the proper way to address it is to remove the spells and replace them with something more interesting.

                        For example, we could replace Enchant Weapon with a spell that temporarily gives your weapon an elemental brand, and Enchant Armor with a spell that temporarily makes all your armor rustproof. They could then have their required level/difficulty reduced, so that if you're lucky enough to find Holy Infusions early on, it has actual value.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          #13
                          Originally posted by Derakon
                          For example, we could replace Enchant Weapon with a spell that temporarily gives your weapon an elemental brand
                          FAangband already has this
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Zikke
                            Veteran
                            • Jun 2008
                            • 1069

                            #14
                            Originally posted by Derakon
                            And IMO the proper way to address it is to remove the spells and replace them with something more interesting.

                            For example, we could replace Enchant Weapon with a spell that temporarily gives your weapon an elemental brand, and Enchant Armor with a spell that temporarily makes all your armor rustproof. They could then have their required level/difficulty reduced, so that if you're lucky enough to find Holy Infusions early on, it has actual value.
                            I'd sign that petition

                            as petitions go.
                            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                            A/FA W H- D c-- !f PV+++ s? d P++ M+
                            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              #15
                              Originally posted by Zikke
                              A lot of the Vanilla improvements have been to reduce needless tedium, and making a person cast, rest, cast, rest, cast, rest counts as tedium to me.
                              Imagine what it would be like if there wasn't a hard limit...

                              Comment

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