Solid walls, ASCII, prefs

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Solid walls, ASCII, prefs

    Hello.

    I recently tried to edit my UI settings from visual settings in knowledge menu (different "graphics" for walls. These settings do not get saved unless you save them, however saving them is not there in that menu, but in options menu "interact with visuals", and even there you still need to save them in file that get read during game startup, otherwise you need to load it manually.

    This doesn't quite qualify as bug or broken feature, but it definitely qualifies as UI feature that is difficult to use.

    Any suggestions how to fix that?

    My suggestion:
    Knowledge menu scrolling menu for graphics is nice, so that could stay there, also saving the settings should be there as well. Saving it to file to load in startup should be made somehow clear, and for that I have no suggestions how to make it easy.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by Timo Pietilä
    Hello.

    I recently tried to edit my UI settings from visual settings in knowledge menu (different "graphics" for walls. These settings do not get saved unless you save them, however saving them is not there in that menu, but in options menu "interact with visuals", and even there you still need to save them in file that get read during game startup, otherwise you need to load it manually.

    This doesn't quite qualify as bug or broken feature, but it definitely qualifies as UI feature that is difficult to use.

    Any suggestions how to fix that?

    My suggestion:
    Knowledge menu scrolling menu for graphics is nice, so that could stay there, also saving the settings should be there as well. Saving it to file to load in startup should be made somehow clear, and for that I have no suggestions how to make it easy.
    My view, informed by previous threads about this, is that the game should save three things (excluding dumps/screenshots) at different user requests:

    1. When saving and exiting, it should write out the savefile, with current char + dungeon state, and a "knowledge" file, which is monster memory, everseen egos/artifacts etc.

    2. Whenever the player chooses, it should write out a single "pref" file, which is all the inscriptions, macros, keymaps, graphics settings etc. I suggest this be mapped to a ctrl-key, like ctrl-s for saving.

    That way you could develop the habit of saving any changes you've made after you leave the knowledge menu - and any future functionality that gets put into the knowledge menu would be consistent with this.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Visuals are different. I can imagine playing on a memory stick and wanting different visuals on different computers. It would be nice if things were set up so that that was possible.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by PowerDiver
        Visuals are different. I can imagine playing on a memory stick and wanting different visuals on different computers. It would be nice if things were set up so that that was possible.
        Personally I'd prefer a sophisticated prefs system which saved all your "profiles" of preferences in a single pref file (which you could then take with you), rather than in dozens of different files.

        So I want my class-specific inscriptions/macros, and my machine-specific visual settings, all in one file, for me to choose from in the in-game prefs interface.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        Working...
        😀
        😂
        🥰
        😘
        🤢
        😎
        😞
        😡
        👍
        👎