Food is currently pretty boring. When you first start playing it seems important to keep a stack of food rations as you're often in danger of running out, but once you're half decent at the game you just keep a few ?WoR and then you never need to worry about it again.
It could be made more interesting, by having more edible items that have an effect on gameplay. Monster corpses could be edible to different races and have possible side effects that are both positive and negative.
Also instead of just being either fine or starving to death you could have a fatigue rating which when you are low on food your strength and combat skill deteriorate.
The problem is that as the game currently stands there is no point implementing any of these things since the player would just buy food after recall and not bother with any of the food mini-games.
It could be made more interesting, by having more edible items that have an effect on gameplay. Monster corpses could be edible to different races and have possible side effects that are both positive and negative.
Also instead of just being either fine or starving to death you could have a fatigue rating which when you are low on food your strength and combat skill deteriorate.
The problem is that as the game currently stands there is no point implementing any of these things since the player would just buy food after recall and not bother with any of the food mini-games.
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