I'm a big fan of limiting escape. Angband means "Iron Prison," so by all means let's limit escape.
"Morgoth binds you with shackles of grim iron!" any Teleport Level or Recall effect should immediately be countered and dispelled, any teleport "on level" effect should have a 50% failure rate.
-I'd like to see this be an immediate script that goes into effect whenever Morgoth becomes aware of a player.
I don't know about the permanent destruction or damaging of "undamagable" items, I'm not really a fan.
Along the idea of imposing a chance of failure, how about something like:
*Morgoth warps Fate (the player gains a cumulative 5% spell and item failure chance, which lasts until Morgoth is dead).
*Morgoth warps Time (the player suffers a -2 Speed, which is also cumulative until Morgoth is dead).
...instead of allowing Morgoth to summon the remaining Uniques... is there a way to Force them to spawn on DL100?
"Morgoth binds you with shackles of grim iron!" any Teleport Level or Recall effect should immediately be countered and dispelled, any teleport "on level" effect should have a 50% failure rate.
-I'd like to see this be an immediate script that goes into effect whenever Morgoth becomes aware of a player.
I don't know about the permanent destruction or damaging of "undamagable" items, I'm not really a fan.
Along the idea of imposing a chance of failure, how about something like:
*Morgoth warps Fate (the player gains a cumulative 5% spell and item failure chance, which lasts until Morgoth is dead).
*Morgoth warps Time (the player suffers a -2 Speed, which is also cumulative until Morgoth is dead).
...instead of allowing Morgoth to summon the remaining Uniques... is there a way to Force them to spawn on DL100?
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