Here's a character who is probably my most successful so far, mostly due to some very good luck in drops and equipment finds (I usually play not-very-carefully and die about 10-15 levels above this). His lack of identify is making sifting through the now-common ego items rather tedious though; my question is, if I now squelch "all but artificats" for melee weapons, missle weapons, and maybe body armor (well, might not want to miss the best of the dragon scale mails), am I going to miss out on anything I would want at this point?
Thanks!
Thanks!
Code:
[Angband 3.1.2v2 Character Dump] Name Snurf-Mahk Self RB CB EB Best Sex Male Age 27 STR! 18/100 +4 +5 +2 18/210 Race Half-Troll Height 101 INT: 18 -4 -2 +0 12 Class Warrior Weight 247 WIS: 16 -2 -2 +0 12 Title Hero Social Liked DEX: 18/59 -4 +2 +10 18/139 HP 998/998 Maximize Y CON: 18/90 +3 +2 +5 18/190 SP 0/0 CHR: 18 -6 -1 +0 11 Level 42 Armor [37,+106] Saving Throw 53% Cur Exp 1882248 Fight (+25,+31) Stealth Bad Max Exp 1882248 Melee (+16,+51) Fighting Legendary Adv Exp 2160000 Shoot (+42,+19) Shooting Legendary MaxDepth 3000' (L60) Blows 5/turn Disarming 66% Game Turns 1015103 Shots 1/turn Magic Device 40 Player Turns 117368 Infra 40 ft Perception 1 in 13 Active Turns 109788 Speed 10 Searching 43% Gold 586527 Burden 156.7 lbs Your mother was a Stone-Troll Warrior. You have slime-green eyes, dirty sea-weed green hair, and black scabby skin. rAcid:...+..+.+.... rConf:......+...... rElec:......+.+.... Sound:......+...... rFire:......+.+.... Shard:.......+..... rCold:......+.+.... Nexus:....+........ rPois:....+........ Nethr:............. rFear:......+.....+ Chaos:............. rLite:............. Disen:+............ rDark:............. S.Dig:............. rBlnd:............. Feath:..........+.. Light:............. Aggrv:+............ Regen:............+ Stea.:....+........ ESP:.........+... Sear.:....+.....+.. Invis:............. Infra:....+.......+ FrAct:.+........+.. Tunn.:............. HLife:............. Speed:.+..+......+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (-9,+20) (+5) {@w2} +5 constitution. Slays evil creatures, demons, trolls. *Slays* dragons. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. Combat info: 5 blows/round. With an additional 0 strength and 1 dex you would get 6 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 79.3 vs. evil creatures, 92.6 vs. demons, 92.6 vs. trolls, 92.6 vs. creatures not resistant to acid, 119.4 vs. dragons, and 65.9 vs. others. b) The Long Bow of Bard (x5) (+17,+19) (+2) +2 dexterity, speed, shooting power. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) a Ring of Damage (+0,+12) d) a Ring of Acid [+15] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. e) an Amulet of Trickery (+1) +1 dexterity, stealth, infravision, speed. +5% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) The Phial of Galadriel (charging) Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 22 to 40 turns to recharge at your current speed. Your chance of success is 91.6% Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Protection [1,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Large Metal Shield of Anarion [5,+20] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. j) an Iron Helm of Telepathy [5,+8] Grants telepathy. k) a Set of Alchemist's Gloves of Thievery (+1,+1) [0,+14] (+5) +5 dexterity. +25% to searching. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. l) a Pair of Steel Shod Boots of Speed [6,+11] (+7) +7 speed. [Character Quiver] n) 16 Arrows of Slay Dragon (1d4) (+9,+13) Slays dragons. Combat info: Hits targets up to 160 feet away. Average damage/hit: 538.2 vs. dragons, and 179.4 vs. others. 35% chance of breaking upon contact. o) 6 Arrows of Slay Animal (1d4) (+4,+12) Slays animals. Combat info: Hits targets up to 160 feet away. Average damage/hit: 348.4 vs. animals, 522.6 vs. dragons, and 174.2 vs. others. 35% chance of breaking upon contact. p) 4 Arrows of Slay Animal (1d4) (+9,+8) Slays animals. Combat info: Hits targets up to 160 feet away. Average damage/hit: 306.8 vs. animals, 460.2 vs. dragons, and 153.4 vs. others. 35% chance of breaking upon contact. q) 25 Arrows (1d4) (+3,+3) Combat info: Hits targets up to 160 feet away. Average damage/hit: 378.5 vs. dragons, and 126.1 vs. others. 35% chance of breaking upon contact. r) 5 Arrows (1d4) (+4,+6) Combat info: Hits targets up to 160 feet away. Average damage/hit: 429 vs. dragons, and 143 vs. others. 35% chance of breaking upon contact. s) 5 Arrows (1d4) (+0,+6) Combat info: Hits targets up to 160 feet away. Average damage/hit: 424.8 vs. dragons, and 141.6 vs. others. 35% chance of breaking upon contact. t) 25 Arrows (1d4) (+4,+3) Combat info: Hits targets up to 160 feet away. Average damage/hit: 382.2 vs. dragons, and 127.4 vs. others. 35% chance of breaking upon contact. u) 15 Seeker Arrows (4d4) {magical} You do not know the full extent of this item's powers. Combat info: Hits targets up to 160 feet away. Average damage/hit: 448 vs. dragons, and 149.3 vs. others. 35% chance of breaking upon contact. v) (nothing) w) (nothing) [Character Inventory] a) 20 Potions of Cure Critical Wounds {@q1} b) a Potion of *Healing* It can be thrown at creatures with damaging effect. c) 4 Potions of Restore Life Levels d) 7 Potions of Speed e) 14 Scrolls of Phase Door f) 3 Scrolls of Teleport Level g) a Scroll of Acquirement h) 7 Scrolls of Satisfy Hunger i) 3 Scrolls of Identify {@r1} j) 2 Scrolls of Recharging k) a Scroll of Deep Descent l) 3 Rods of Detection {@z1} Cannot be harmed by electricity. m) 4 Rods of Curing Cannot be harmed by electricity. n) 4 Rods of Teleport Other o) 4 Rods of Disarming {@z2} p) 3 Rods of Recall Cannot be harmed by electricity. q) a Staff of Identify (8 charges) r) The Short Sword 'Sting' (1d6) (+7,+8) (+2) {@w3} +2 strength, dexterity, constitution, speed, attack speed. Slays animals, evil creatures, undead, orcs. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 8 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 49.1 vs. animals, 49.1 vs. evil creatures, 52.9 vs. undead, 52.9 vs. orcs, 52.9 vs. creatures not resistant to acid, and 45.4 vs. others. Radius 1 light. [Home Inventory] a) a Mushroom of Vigor b) 3 Potions of Restore Strength c) a Potion of Restore Intelligence d) 4 Potions of Restore Wisdom e) a Potion of Restore Dexterity f) 6 Potions of Restore Constitution g) 5 Potions of Restore Life Levels h) a Scroll of Recharging i) 4 Scrolls of *Destruction* j) 3 Rods of Probing k) 3 Rods of Curing Cannot be harmed by electricity. l) a Rod of Teleport Other m) a Rod of Disarming {@z2} n) a Rod of Recall Cannot be harmed by electricity. o) 2 Staves of Identify (2 charges) {@u7} p) a Ring of Resist Poison Provides resistance to poison. q) Chain Mail (-2) [14,-14] {squelch} r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. s) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. t) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4) {@w1} +4 dexterity, stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 57.8 vs. creatures not resistant to acid, and 48 vs. others. u) a Broad Sword (2d5) (+0,+0) {squelch} Combat info: 5 blows/round. With an additional 1 strength and 1 dex you would get 6 blows With an additional 0 strength and 2 dex you would get 6 blows This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 50.8 vs. creatures not resistant to acid, and 37.7 vs. others. v) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3) {@w2} +3 dexterity, charisma, speed. Branded with flames, frost. Provides resistance to fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 400 turns to recharge at your current speed. Your chance of success is 84.5% Combat info: 6 blows/round. This weapon benefits from one or more off-weapon brands or slays. Average damage/hit: 78.2 vs. creatures not resistant to acid, 78.2 vs. creatures not resistant to fire, 78.2 vs. creatures not resistant to cold, and 55.8 vs. others. Radius 1 light. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) +1 dexterity, stealth, speed, shooting speed. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3441 50' 2 Reached level 2 7241 100' 3 Reached level 3 11225 100' 4 Reached level 4 11715 100' 4 Killed Fang, Farmer Maggot's dog 12305 100' 4 Killed Grip, Farmer Maggot's dog 12305 100' 5 Reached level 5 26428 150' 6 Reached level 6 32751 250' 7 Reached level 7 37155 250' 8 Reached level 8 46630 400' 9 Reached level 9 54400 450' 10 Reached level 10 59123 550' 11 Reached level 11 60544 550' 12 Reached level 12 62585 600' 13 Reached level 13 62986 600' 13 Killed Grishnakh, the Hill Orc 62986 600' 14 Reached level 14 63376 600' 15 Reached level 15 67965 700' 16 Reached level 16 74138 950' 17 Reached level 17 85201 950' 18 Reached level 18 92190 1050' 19 Reached level 19 95784 1050' 20 Reached level 20 100169 1100' 21 Reached level 21 106835 1100' 22 Reached level 22 109639 1100' 22 Killed Orfax, Son of Boldor 117858 1100' 23 Reached level 23 124761 1150' 24 Reached level 24 152248 1200' 25 Reached level 25 156126 1200' 25 Killed Sangahyando of Umbar 171754 1150' 26 Reached level 26 202050 1200' 26 Killed Lagduf, the Snaga 217983 1200' 26 Killed Nar, the Dwarf 238908 1200' 27 Reached level 27 263051 1250' 27 Found The Cutlass 'Gondricam' 286334 1350' 27 Found The Dagger 'Nimthanc' (LOST) 298261 1400' 27 Killed Smeagol 300255 1400' 28 Reached level 28 310752 1500' 28 Found The Short Sword 'Dagmor' (LOST) 329885 1500' 28 Killed Ugluk, the Uruk 330055 1500' 29 Reached level 29 334293 1500' 29 Killed Wormtongue, Agent of Saruman 374255 1550' 29 Killed Beorn, the Shape-Changer 375019 1550' 29 Killed Bullroarer the Hobbit 375081 1550' 29 Found The Phial of Galadriel 384510 1550' 29 Killed Shagrat, the Orc Captain 384581 1550' 30 Reached level 30 410510 1600' 30 Found The Soft Leather Armour 'Hithlomir' 416398 1600' 30 Found The Chain Mail of Arvedui (LOST) 427183 1600' 30 Killed Ulfast, Son of Ulfang 428216 1700' 30 Killed Uldor the Accursed 428516 1700' 30 Killed Ibun, Son of Mim 453943 1750' 30 Killed Lokkak, the Ogre Chieftain 455520 1750' 31 Reached level 31 514878 1800' 32 Reached level 32 527767 1800' 32 Killed Mughash the Kobold Lord 531468 1800' 32 Found The Broad Sword 'Aeglin' (LOST) 567842 1800' 32 Killed Khim, Son of Mim 574061 1800' 33 Reached level 33 588886 1800' 33 Killed Bert the Stone Troll 592596 1850' 33 Found The Dagger 'Dethanc' (LOST) 603522 1900' 33 Killed Mim, Betrayer of Turin 623718 1900' 33 Found The Battle Axe of Balli Stonehand (LOST) 640193 1900' 33 Killed Tom the Stone Troll 655040 1900' 33 Found The Leather Shield of Celegorm 658320 1900' 34 Reached level 34 680747 2000' 34 Killed Uvatha the Horseman 693958 2050' 34 Killed Gorbag, the Orc Captain 730511 2050' 34 Found The Metal Brigandine Armour of the Rohirrim 739510 2050' 34 Killed Ulfang the Black 751442 2050' 35 Reached level 35 767987 2150' 35 Found The Bastard Sword 'Calris' 768777 2150' 35 Found The Set of Gauntlets 'Paurnen' (LOST) 772802 2150' 35 Found The Set of Leather Gloves 'Cambeleg' (LOST) 773801 2150' 35 Killed Angamaite of Umbar 802141 2200' 36 Reached level 36 815050 2200' 37 Reached level 37 815924 2200' 37 Found The Long Sword 'Elvagil' (LOST) 827855 2200' 37 Killed Ufthak of Cirith Ungol 838831 2200' 37 Found The Leather Scale Mail 'Thalkettoth' 846326 2300' 37 Killed Scatha the Worm 846444 2300' 37 Found The Flail 'Totila' (LOST) 847560 2300' 37 Found The Broad Sword 'Glamdring' (LOST) 868678 2350' 38 Reached level 38 872343 2350' 38 Found The Scythe 'Avavir' 888144 2450' 38 Killed Adunaphel the Quiet 893527 2450' 38 Killed Quaker, Master of Earth 901612 2500' 38 Found The Large Metal Shield of Anarion 906894 2550' 38 Killed Golfimbul, the Hill Orc Chief 909775 2600' 38 Killed Ren the Unclean 909848 2600' 38 Found The Cloak of Thorongil (LOST) 915613 2600' 39 Reached level 39 922615 2600' 39 Killed Harowen the Black Hand 922686 2600' 39 Found The Iron Helm of Gorlim (LOST) 926923 2600' 39 Killed The Queen Ant 928564 2600' 39 Found The Short Sword 'Sting' 937213 2650' 39 Killed Draebor, the Imp 938399 2650' 39 Killed Bill the Stone Troll 939620 2650' 39 Killed Ji Indur Dawndeath 940918 2650' 39 Found The Long Bow 'Belthronding' 942490 2650' 40 Reached level 40 943296 2650' 40 Killed The Balrog of Moria 949067 2650' 40 Killed Castamir the Usurper 956531 2700' 40 Found The Set of Gauntlets 'Paurhach' (LOST) 958941 2700' 40 Found The Long Bow of Bard 963276 2750' 40 Killed The Lernaean Hydra 971834 2800' 40 Found The Zweihander 'Mormegil' (LOST) 972554 2800' 41 Reached level 41 974049 2800' 41 Found The Rapier 'Careth Asdriag' (LOST) 986424 2850' 41 Killed Brodda, the Easterling 988107 2850' 41 Killed Kavlax the Many-Headed 988664 2850' 41 Found The Short Bow of Amrod 992552 2950' 41 Killed Dwar, Dog Lord of Waw 995649 2950' 41 Killed Ar-Pharazon the Golden 995982 2950' 41 Found The Pike 'Til-i-arc' 1003973 3000' 42 Reached level 42 1013086 3000' 42 Killed Medusa, the Gorgon [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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