Hello.
There was a trap discussion recently, but it was in not in it's own thread. So I opened a new one.
My feelings about traps are that they should be avoidable without detection given right stats like very high DEX combined with perception, avoidable with detection without needing to go around them with greater success and disarm-able only with detection (obviously).
Trap placement should be somewhat "intelligent", so that you won't get traps anywhere, but are more likely to find them in some spots of the dungeon (like room entrance), corridor crossroads and so on.
Then we should remove the trap detection as spell and make char notice traps in distance if he makes a detection roll (a bit like dwarf sensing treasure, but only for LoS).
There was a trap discussion recently, but it was in not in it's own thread. So I opened a new one.
My feelings about traps are that they should be avoidable without detection given right stats like very high DEX combined with perception, avoidable with detection without needing to go around them with greater success and disarm-able only with detection (obviously).
Trap placement should be somewhat "intelligent", so that you won't get traps anywhere, but are more likely to find them in some spots of the dungeon (like room entrance), corridor crossroads and so on.
Then we should remove the trap detection as spell and make char notice traps in distance if he makes a detection roll (a bit like dwarf sensing treasure, but only for LoS).
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