Moving from 3.0.6 to 3.1.2v2

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  • diggerB
    Rookie
    • Jul 2009
    • 9

    Moving from 3.0.6 to 3.1.2v2

    I've decided to give 3.1.2v2 a chance. One thing that turns me off though is the walls made out of # & % signs. I am guessing this is plain ASCII...



    It may seem like a minor issue, but I *VASTLY* prefer the walls being different colours of solid blocks like this, which comes default in 3.0.6 .




    Is there any way to get my 3.1.2v2 display to appear with the solid blocks for walls?

    Windows 7 by the way...




    This preference of mine goes all the way back to Moria on IBM XT computers...


    [edit] Hell I'm prepared to recompile to get it looking the way I want if needed... [/edit]
    Last edited by diggerB; September 25, 2010, 03:18.
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    I don't play in Windows but yes, it is most certainly possible to get 3.1.2v2 to display the walls as solid blocks. Have you tried using the knowledge menu? Go to "feature knowledge" and see if you can change the wall characters there.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #3
      Originally posted by diggerB
      I've decided to give 3.1.2v2 a chance. One thing that turns me off though is the walls made out of # & % signs. I am guessing this is plain ASCII...

      It may seem like a minor issue, but I *VASTLY* prefer the walls being different colours of solid blocks like this, which comes default in 3.0.6 .

      Is there any way to get my 3.1.2v2 display to appear with the solid blocks for walls?
      There is this in font.prf:

      Code:
      #?:[EQU $SYS win]
      #%:font-win.prf
      Remove "#" in front of those and you should get solid blocks etc.

      Comment

      • diggerB
        Rookie
        • Jul 2009
        • 9

        #4
        Originally posted by Timo Pietilä
        There is this in font.prf:

        Code:
        #?:[EQU $SYS win]
        #%:font-win.prf
        Remove "#" in front of those and you should get solid blocks etc.

        Many many thanks. Works like a charm!

        Comment

        • Rizwan
          Swordsman
          • Jun 2007
          • 292

          #5
          Originally posted by Magnate
          I don't play in Windows but yes, it is most certainly possible to get 3.1.2v2 to display the walls as solid blocks. Have you tried using the knowledge menu? Go to "feature knowledge" and see if you can change the wall characters there.
          It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Rizwan
            It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?
            You have to save your feature preferences once you've changed them. But yes there are some bugs in the saving and loading of prefs, and this whole issue is long overdue for simplification. It's one of my many unfinished projects I'm afraid - watch this space but don't hold your breath ...

            If you save them to "user.prf", they should get loaded for any character.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #7
              Originally posted by Rizwan
              It used to be that this change was permanent but not anymore. I used to do this in the old version and it worked every time, now i have to do it every time i restart the game. Did something change or am i missing a step?
              My guess is that the change would be permanent in the savefile, but there is some prf file you are reading that overwrites it. Or vice versa. Anyway, if you use any prf files, I'd suggest that you try editing them and deleting everything except the lines about what you actually created the prf to do. But back up your savefile and prfs first in case this is terrible advice.

              Comment

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