I'm just going to float this out there:
How about a trap damage formula that runs something like
TDam = %CharMaxHP, where %<100
This way accidentally stumbling on a trap will never kill anyone if they are at full HP. However, if a trap does 99.9% MaxHP, and you're short even 1hp, you could insta-die.
This may provide the benefit of making traps scale with the player across all classes and levels, while preserving the notion that (damage-causing) traps should be *very* dangerous if the @ is not careful, particularly if there are baddies around.
edit for clarity: TDam can be any %, not necessarily 99.9%...
How about a trap damage formula that runs something like
TDam = %CharMaxHP, where %<100
This way accidentally stumbling on a trap will never kill anyone if they are at full HP. However, if a trap does 99.9% MaxHP, and you're short even 1hp, you could insta-die.
This may provide the benefit of making traps scale with the player across all classes and levels, while preserving the notion that (damage-causing) traps should be *very* dangerous if the @ is not careful, particularly if there are baddies around.
edit for clarity: TDam can be any %, not necessarily 99.9%...
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