Unexpected gameplay changes

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    Unexpected gameplay changes

    I just started up a Kobold Rogue--first game in quite a while.
    Question: since when is CHEAT_STORE turned on permanently? And why? The player really shouldn't be able to store-scum this way. (Maybe there's muzak playing on the downstairs, advertizing the latest specials?)
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by Pete Mack
    I just started up a Kobold Rogue--first game in quite a while.
    Question: since when is CHEAT_STORE turned on permanently? And why? The player really shouldn't be able to store-scum this way. (Maybe there's muzak playing on the downstairs, advertizing the latest specials?)
    I suspect this is a side effect of my r2030 bug when removing the start-with-no-kit option. Are any other option defaults now the wrong way round?
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      I haven't noticed anything. (Just to be clear, it shows up as extra entries on the knowledge menu.)

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #4
        Originally posted by Pete Mack
        I haven't noticed anything. (Just to be clear, it shows up as extra entries on the knowledge menu.)
        Hmmm. I thought Takk had fixed these in r2036. Clearly needs further investigation.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          Originally posted by Pete Mack
          I haven't noticed anything. (Just to be clear, it shows up as extra entries on the knowledge menu.)
          Anything that you know exists, even from previous games, should show up on the knowledge menu. That will be necessary in the far future when the squelch menus disappear and everything is done through the knowledge interface.

          I suppose it might be useful to have a checkmark or something for whether a flavor is aware.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by PowerDiver
            Anything that you know exists, even from previous games, should show up on the knowledge menu. That will be necessary in the far future when the squelch menus disappear and everything is done through the knowledge interface.

            I suppose it might be useful to have a checkmark or something for whether a flavor is aware.
            Ah wait a minute. Pete - might you be talking about http://trac.rephial.org/ticket/979? What exactly do you mean by cheat_store?
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #7
              On the knowledge menu, entries f-l show the current contents of all the stores. This only used to be a wizard-mode feature.

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #8
                Originally posted by Pete Mack
                On the knowledge menu, entries f-l show the current contents of all the stores. This only used to be a wizard-mode feature.
                Ah, I understand now.

                Actually, they don't show the current contents. They show the contents as they were when you left the town. You'll notice that when you're in the dungeon, the contents don't change, but when you come back to town, they do (if you were away long enough for any changes to happen).

                This is an Eddie-inspired change to remove note-taking: somebody asked for a feature to take screenshots in stores, and this is a better solution.

                Enjoy.
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  #9
                  Thanks. I will have to start using it to reduce in-town game turns. Up to now, I was assuming it was inadvertent.

                  Comment

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