damage info wrong in nightlies

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    damage info wrong in nightlies

    The change to additive slays for missiles introduced a bug into the description of brand/slay melee damage numbers, which currently count the base damage one time too many.

    I think the attached change fixes the problem.

    It's late, so my comment may be inscrutable and need rewriting.
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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #2
    Originally posted by PowerDiver
    The change to additive slays for missiles introduced a bug into the description of brand/slay melee damage numbers, which currently count the base damage one time too many.

    I think the attached change fixes the problem.

    It's late, so my comment may be inscrutable and need rewriting.
    Still catching up after a month away: again, is this on trac anywhere? If not I will commit from here...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #3
      Originally posted by Magnate
      Still catching up after a month away: again, is this on trac anywhere? If not I will commit from here...
      I don't think it is on trac. I don't think the squelch_bad bug is on trac either.

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