Extra racial/class abilities
Collapse
X
-
Comment
-
I never let the RNG pick anything... That I can avoid.
d_m, those weren't 'humans'...those would be closer to uber-Dunedain. That is: take Dunedain stats, add 3 to *each*, and probably a few other goodies. Pretty much like, the Firstborn elves are to High Elves, as High Elves are to regular Elves. For the noble ones anyway. The Firstborn, both men and elves, is basically similar to Greek/Roman Golden Age people...that is to say, a couple cuts better than even the Silver Age heroes, who were in turn still a couple cuts above the 'present day' population.
Of course, given that, and the fact that those first-born couldn't take out Morgoth...how the heck are we supposed to do it?
On the point about quick learning...we've already got them with the lowest XP requirements, and it's not really enough to help. ESPECIALLY given the divers' argument that level 50's not necessary. I don't see lowering them a bit more, as being a drawing card.
Also: as I noted before, most racial specials typically become basically valueless after a while. I don't have a problem with this...but it suggests we should keep that pattern. Allowing humans to level out to 55 or 60 gives an advantage in the endgame, if you want to go slow...but this is pretty much the *wrong* time to give an advantage. Lowering the XP requirements gives an advantage for an extended period, well beyond the level where most others do...especially for divers. They keep a decent level as they drop, so they have a bit more margin for error.Comment
-
-
Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
-
A.Ironband - http://angband.oook.cz/ironband/Comment
-
I support making changes at the high end. The fact that a level 50 mage and a level 50 warrior have exactly the same stats is just wrong.
Such a change is also neither class-neutral nor style-neutral, and it would be desirable, IMO, to make them so. Class-neutral fails because I think the caster guilds would gain considerably more than the fighting guilds...a lot more mana means several more turns between needing to restore mana, for example, in larger late-game fights, and/or the ability to just use regen because you keep such a large mana cushion even after a pretty good-sized fight. Style-neutral fails because the diver doesn't really expect to hit level 50, much less continue on to 60.Comment
Comment