To solve this, maybe warriors should get some innate power that makes their playing style different than simply "use the direction keys to run into everything you find". Something not as powerful as magic, but still interesting to use. It should not save them inventory space (i.e., no satisfy hunger and teleport), but could add some tactical options that other class do not have. E.g., a simultaneous attack to all monster in the 8 tiles around you, a stunning attack, a "defensive stance attack" which increases AC.
D&D 4th edition definitely went for a change with this spirit (though I must say I've never played it). Many Angband variants introduced mindcrafters, which are basically weak warriors with some innate magic-like power.
Vanilla currently has only spellbook-based magic, this could change. Mindcrafter-like classes have been tested estensively in the variants.
D&D 4th edition definitely went for a change with this spirit (though I must say I've never played it). Many Angband variants introduced mindcrafters, which are basically weak warriors with some innate magic-like power.
Vanilla currently has only spellbook-based magic, this could change. Mindcrafter-like classes have been tested estensively in the variants.
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