Hi all,
I am not a programmer, but I really wanted to help the development process of Angband. I started looking through the files to see if there was something that I could/wanted to modify. I noticed that, though convoluted, I could change the spell lists (something that I have seen talked about a number of times on this site) and decided to take a run at it.
I have been around long enough to know the arguments against doing this: that spell lists are broken, that classes need to be rebalanced, that this spell or that is essential. But I think that with all the recent changes, especially to consumable rates, that this is a good time to try some new spell lists for the classes.
Effectively, all classes have lost spells. Some just a few (mages), some a lot (rangers). I think there is much more differentiation between classes and the changes will forces players to use more items from the dungeon (both good things).
Guiding principles of each class spell list:
Mage: powerful, offensive magic
Ranger: supplementary, nature-based, protective magic
Rogue: detection and trickery magic
Priest: healing and anti-evil magic
Paladin: minor healing and buffing magic
It won't be perfect, but I hope that people will try the new lists out and give feedback. Even if they are not used officially, they can give some insight into how the classes can develop in the future.
I have included a table of the changes as well as the p_class file that can be dropped right into the angband directory to make the changes.
I am not a programmer, but I really wanted to help the development process of Angband. I started looking through the files to see if there was something that I could/wanted to modify. I noticed that, though convoluted, I could change the spell lists (something that I have seen talked about a number of times on this site) and decided to take a run at it.
I have been around long enough to know the arguments against doing this: that spell lists are broken, that classes need to be rebalanced, that this spell or that is essential. But I think that with all the recent changes, especially to consumable rates, that this is a good time to try some new spell lists for the classes.
Effectively, all classes have lost spells. Some just a few (mages), some a lot (rangers). I think there is much more differentiation between classes and the changes will forces players to use more items from the dungeon (both good things).
Guiding principles of each class spell list:
Mage: powerful, offensive magic
Ranger: supplementary, nature-based, protective magic
Rogue: detection and trickery magic
Priest: healing and anti-evil magic
Paladin: minor healing and buffing magic
It won't be perfect, but I hope that people will try the new lists out and give feedback. Even if they are not used officially, they can give some insight into how the classes can develop in the future.
I have included a table of the changes as well as the p_class file that can be dropped right into the angband directory to make the changes.
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