This is almost certainly variant territory - but it would be fun to drastically reduce the number of artifacts, make them all more powerful overall, but allow them to "level up" with the PC (earning equal exp to the PC as long as they are being used), granting new abilities as they gain levels. Artifacts found deeper in the dungeon could still be better overall, regardless of the CLevel of @ when they're found.
Thus the phial might start off as just another everburning lantern, but over the course of the game could add activation for light, then an Rdark flag, then Rfear, etc etc.
I won't go into more detail because it's not a detailed thought, or one likely to see implemented. But since we've been discussing changing artifacts to make them more special...
Thus the phial might start off as just another everburning lantern, but over the course of the game could add activation for light, then an Rdark flag, then Rfear, etc etc.
I won't go into more detail because it's not a detailed thought, or one likely to see implemented. But since we've been discussing changing artifacts to make them more special...
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